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Veli-Matti Karhulahti
Veli-Matti Karhulahti
University of Jyväskylä
Verified email at utu.fi
Title
Cited by
Cited by
Year
An Extended Study on Training and Physical Exercise in Esports
T Kari, M Siutila, VM Karhulahti
Cognitive, Social, Cultural, and Psychological Aspects of Gaming, 270-292, 2019
292*2019
Reconsidering Esport: Economics and Executive Ownership
VM Karhulahti
Physical Culture and Sport. Studies and Research 74 (1), 43-53, 2017
1752017
Lasten ja nuorten liikuntakäyttäytyminen Suomessa: LIITU-tutkimuksen tuloksia 2022 [Finnish]
S Kokko, L Martin, J Villberg, N Simonsen, P Husu, T Vasankari, K Suomi, ...
National Sports Council, 2023
167*2023
Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming
VM Karhulahti
Proceedings of DiGRA/FDG'16, Dundee, Scotland, 2016
852016
Problematic Coexistence of Internet Gaming Disorder and Esports
RKL Nielsen, VM Karhulahti
ACM Proceedings of the 12th International FDG, Hyannis, MA, USA, 2017
712017
Defining the Videogame
VM Karhulahti
Game Studies 15 (2), 2015
712015
Nuorten liikuntakäyttäytyminen Suomessa: LIITU-tutkimuksen tuloksia 2020 [Finnish]
S Kokko, R Hämylä, L Martin, K Rinta-Antila, J Villberg, N Simonsen, ...
Valtion liikuntaneuvoston julkaisuja, 2021
58*2021
Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic
VM Karhulahti
Game Studies 13 (1), 2013
582013
Challenge Types in Gaming: Validation of Videogame Challenge Inventory (CHA)
J Vahlo, VM Karhulahti
International Journal of Human-Computer Studies, 102473, 2020
502020
Let’s Play Tinder! Aesthetics of a Dating App
MB Garda, VM Karhulahti
Games and Culture 16 (2), 248-261, 2021
492021
Adventures of Ludom: a Videogame Geneontology
VM Karhulahti
Annales Universitatis Turkuensis, 2015
432015
Double Fine Adventure and the Double Hermeneutic Videogame
VM Karhulahti
ACM Proceedings of the 4th International FGC, Toulouse, France, 19-26, 2012
432012
Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
VM Karhulahti
Bloomsbury, 2020
37*2020
Puzzle Is Not a Game! Basic Structures of Challenge
V Karhulahti
Proceedings of DiGRA'13, Atlanta, US, 2013
342013
Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales
V Karhulahti, M Martončik, M Adamkovič
Assessment, 2021
332021
Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
VM Karhulahti
Simulation & Gaming 46(6), 838–856, 2015
30*2015
Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Report
VM Karhulahti, M Siutila, J Vahlo, R Koskimaa
Collabra: Psychology 8 (1), 38819, 2022
292022
Fictosexuality, Fictoromance, Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters
VM Karhulahti, T Välisalo
Frontiers in Psychology 11, 3693, 2021
292021
Suspending Virtual Disbelief: A Perspective on Narrative Coherence
VM Karhulahti
Springer Interactive Storytelling, 1-17, 2012
272012
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics
VM Karhulahti
Philosophy & Technology 27 (2), 201-220, 2014
25*2014
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