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Ian Livingston
Ian Livingston
Blizzard Entertainment
Verified email at usask.ca
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Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
4042012
How players value their characters in world of warcraft
IJ Livingston, C Gutwin, RL Mandryk, M Birk
Proceedings of the 17th ACM conference on Computer supported cooperative …, 2014
642014
PiNiZoRo: a GPS-based exercise game for families
KG Stanley, I Livingston, A Bandurka, R Kapiszka, RL Mandryk
Proceedings of the International Academic Conference on the Future of Game …, 2010
582010
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations
IJ Livingston, RL Mandryk, KG Stanley
Proceedings of the International Academic Conference on the future of game …, 2010
412010
Influencing experience: the effects of reading game reviews on player experience
IJ Livingston, LE Nacke, RL Mandryk
Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011
342011
The impact of negative game reviews and user comments on player experience
IJ Livingston, LE Nacke, RL Mandryk
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, 25-29, 2011
332011
Player experience: mixed methods and reporting results
V Zammitto, P Mirza-Babaei, I Livingston, M Kobayashi, LE Nacke
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 147-150, 2014
262014
Gemini: A pervasive accumulated context exergame
KG Stanley, IJ Livingston, A Bandurka, M Hashemian, RL Mandryk
Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011
222011
Lateral biases in lighting of abstract artwork
DA McDine, IJ Livingston, NA Thomas, LJ Elias
Laterality 16 (3), 268-279, 2011
172011
Character sharing in World of Warcraft
N Wong, A Tang, I Livingston, C Gutwin, R Mandryk
ECSCW 2009, 343-362, 2009
172009
Critic-Proofing: Robust Validation Through Data-Mining
IJ Livingston, LE Nacke, RL Mandryk
Fun and Games 2010 Workshop, 81-94, 2010
52010
Motion-Based Game Design for Older Adults
KM Gerling, IJ Livingston, LE Nacke, RL Mandryk
GRAND’12, 2012
12012
The critical effect: evaluating the effects and use of video game reviews
IJ Livingston
University of Saskatchewan, 2011
12011
Euclidean Voronoi Diagrams for Circles in a Circle
I Livingston
MONTREAL, QUEBEC, CANADA, Montreal, Quebec, Canada, 1-12, 0
1
Full-body motion-based game interaction for older adults
IJ Livingston, LE Nacke, RL Mandryk, K Gerling
University of Lincoln, 2012
2012
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Articles 1–15