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Brock Dubbels
Brock Dubbels
Verified email at mcmaster.ca - Homepage
Title
Cited by
Cited by
Year
Developmental changes in the visual span for reading
MY Kwon, GE Legge, BR Dubbels
Vision research 47 (22), 2889-2900, 2007
1322007
Encyclopedia of play in today's society
RP Carlisle
Sage Publications, Inc, 2009
1082009
Literacy instruction for adolescents: Research-based practice
KD Wood, WE Blanton
The Guilford Press, 2009
442009
Gamification, serious games, ludic simulation, and other contentious categories
B Dubbels
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5 …, 2013
432013
Cognitive ethnography: A methodology for measure and analysis of learning for game studies
B Dubbels
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011
342011
Video games, reading, and transmedial comprehension
B Dubbles
Handbook of research on effective electronic gaming in education, 251-276, 2009
312009
Social networking nightmares
MI Simpson
New York: National Education Association, 2010
182010
21st-century learner
M Stevens
NEA Today, 2011
162011
Blogging and Internet filters in schools
KM Shearer
Community & Junior College Libraries 16 (4), 259-263, 2010
162010
Gamification Transformed: Gamification Should Deliver the Best Parts of Game Experiences, Not Just Experiences of Game Parts
B Dubbels
Transforming Gaming and Computer Simulation Across Industries, 17-47, 2016
142016
Chapter four: pedagogy & play: creating a playful curriculum for academic achievement and engaged learning
B Dubbels
Learning, Education, and Games 2, 2016
142016
Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends: Emerging Trends
RE Ferdig
IGI Global, 2012
102012
Dance Dance Education and Rites of Passage
B Dubbels
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 1 …, 2008
92008
Technology and literacy: Current and emerging practices with Student 2.0 and beyond
DG O'Brien, B Dubbels
Promoting literacy with adolescent learners, 472-493, 2009
72009
Play: A Framework for Design, Development, and Gamification
BR Dubbels
InTensions, 2014
42014
The Brain Is For Action: Embodiment, Causality, and Conceptual Learning with Video Games to Improve Reading Comprehension and Scientific Problem Solving
BR Dubbels
UNIVERSITY OF MINNESOTA, 2012
42012
Reading-to-Learn: From print to new digital media and new literacies
DG O’Brien, B Dubbels
Naperville, IL: National Central Regional Educational Laboratory, Learning …, 2004
42004
Designing Learning Activities for Sustained Engagement: Four Social Learning Theories Coded and Folded into Principals for Instructional Design through Phenomenological …
B Dubbels
4
Requirements-based design of serious games and learning software: an introduction to the Vegas Effect
BR Dubbels
Exploring the Cognitive, Social, Cultural, and Psychological Aspects of …, 2019
32019
Exploring the cognitive, social, cultural, and psychological aspects of gaming and simulations
BR Dubbels
IGI Global, 2018
32018
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