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Sang-Guk Lim 영산대학교 임상국 부교수
Sang-Guk Lim 영산대학교 임상국 부교수
Associate Professor (Tenure Track) of Dept. of Game VR, Youngsan University
Verified email at ysu.ac.kr - Homepage
Title
Cited by
Cited by
Year
Visual algorithm of VR e-sports for online health care
SG Lim, SH Jung, JH Huh
Healthcare 9 (7), 824, 2021
102021
A Study on the Movement Production Method of Media-art with Immaterial Objects; Focusing on Media Art Practice
SG Lim, CY Kim
Journal of Korea Multimedia Societ 19 (3), 673-679, 2016
92016
Construction of 21st Century Visual Algorithm in 5G-based VR/AR/MR/Hologram
SG Lim
Journal of Korea Multimedia Societ 22 (10), 1208-1214, 2019
62019
Analysis of Immersive Game Contents Based on Storytelling: Focusing on VR Game
SY Song, SG Lim
Journal of Korea Multimedia Societ 25, 844, 2022
52022
Construction of HMD-based Interactive Realist Media Algorithm Using L-System
SG Lim
Journal of Korea Multimedia Societ 23 (1), 58-66, 2020
5*2020
A Study on the 21stCentury Digital Visuality Throug Lacan's Notion of the Real Gaz - From an Aspect of Digital Frame Expension -
SG Lim, CY Kim
Journal of Korea Multimedia Societ 21 (5), 638-647, 2018
52018
Construction of Visual Algorithms for the Visual System Analysis of Virtual Reality HMD Device -Through Interactive Visual System Analysis that Appears in Media Art-
SG Lim
Journal of the Korean Multimedia Association 23 (5), 721-727, 2020
4*2020
Pilot Study for Analysis of TV Ads of Local Government
SY Song, SG Lim, JK Kim
Journal of Korea Multimedia Society 23 (1), 43-49, 2020
4*2020
A Research on Conceptual Expandability and the Guidelines on Video Analysis of Moving Images from the Perspectives of Objects
SG Lim, CY Kim
Journal of Korea Multimedia Societ 19 (9), 1738-1746, 2016
42016
Construction of Visual Algorithms for the Visual System Analysis of Virtual Reality HMD Device -Through Interactive Visual System Analysis that Appears in Media Art -
SG Lim
Journal of Korea Multimedia Society 23 (5), 721-727, 2020
32020
메타버스 환경에 적합한 게임 플랫폼과 디바이스 몰입요소 분석 - 한·중·일 인기게임 비교를 통해서 -
L SG
멀티미디어학회논문지 25, 852-865, 2022
12022
시각 알고리즘 분석을 통해서 본 VR-e 스포츠의 미래–실감형 미디어를 중심으로
임상국
e 스포츠 연구: 한국 e 스포츠학회지 2 (1), 38-49, 2020
12020
스토리텔링 기반 실감형 게임콘텐츠의 몰입감 분석: VR게임을 중심으로
L SG, S SY
멀티미디어학회논문지 25, 844-851, 2022
2022
A Study on the Analysis and Device Immersion of Game Platforms Optimized for Metabus Environment - Comparison of popular games in Korea, China, and Japan -
SG Lim
Journal of Korea Multimedia Societ 125, 852, 2022
2022
가상현실 콘텐츠 개선을 위한 휴리스틱가이드 분석 -VR콘텐츠 게임을 중심으로-
K YI, L SG
커뮤니케이션디자인학연구 78, 39-49, 2022
2022
Heuristic Guide Analysis for Improvement of Virtual Reality Contents -Focused on VR content games-
YI Kim, SG Lim
Journal of Communication Design ISSN 1976-1562 No.78, 2022
2022
A study on VR healthcare user evaluation method through heuristic guide evaluation - Through VR game content -
SG Lim, YI Kim
2021 MITA, 2021
2021
L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축
SG Lim
멀티미디어학회논문지 23 (1), 58-66, 2020
2020
The future of esports through visual algorithm analysis
SG Lim
Korea e-Sports Association Autumn Conference. Journal of Proceedings Vol. 2 …, 2020
2020
Untact era! A study on the expandability of VR-esports for physical activity
SG Lim
Korean Multimedia Society Fall Conference. Collection of Papers Vol. 23, No. 2, 2020
2020
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