Visual algorithm of VR e-sports for online health care SG Lim, SH Jung, JH Huh Healthcare 9 (7), 824, 2021 | 10 | 2021 |
A Study on the Movement Production Method of Media-art with Immaterial Objects; Focusing on Media Art Practice SG Lim, CY Kim Journal of Korea Multimedia Societ 19 (3), 673-679, 2016 | 9 | 2016 |
Construction of 21st Century Visual Algorithm in 5G-based VR/AR/MR/Hologram SG Lim Journal of Korea Multimedia Societ 22 (10), 1208-1214, 2019 | 6 | 2019 |
Analysis of Immersive Game Contents Based on Storytelling: Focusing on VR Game SY Song, SG Lim Journal of Korea Multimedia Societ 25, 844, 2022 | 5 | 2022 |
Construction of HMD-based Interactive Realist Media Algorithm Using L-System SG Lim Journal of Korea Multimedia Societ 23 (1), 58-66, 2020 | 5* | 2020 |
A Study on the 21stCentury Digital Visuality Throug Lacan's Notion of the Real Gaz - From an Aspect of Digital Frame Expension - SG Lim, CY Kim Journal of Korea Multimedia Societ 21 (5), 638-647, 2018 | 5 | 2018 |
Construction of Visual Algorithms for the Visual System Analysis of Virtual Reality HMD Device -Through Interactive Visual System Analysis that Appears in Media Art- SG Lim Journal of the Korean Multimedia Association 23 (5), 721-727, 2020 | 4* | 2020 |
Pilot Study for Analysis of TV Ads of Local Government SY Song, SG Lim, JK Kim Journal of Korea Multimedia Society 23 (1), 43-49, 2020 | 4* | 2020 |
A Research on Conceptual Expandability and the Guidelines on Video Analysis of Moving Images from the Perspectives of Objects SG Lim, CY Kim Journal of Korea Multimedia Societ 19 (9), 1738-1746, 2016 | 4 | 2016 |
Construction of Visual Algorithms for the Visual System Analysis of Virtual Reality HMD Device -Through Interactive Visual System Analysis that Appears in Media Art - SG Lim Journal of Korea Multimedia Society 23 (5), 721-727, 2020 | 3 | 2020 |
메타버스 환경에 적합한 게임 플랫폼과 디바이스 몰입요소 분석 - 한·중·일 인기게임 비교를 통해서 - L SG 멀티미디어학회논문지 25, 852-865, 2022 | 1 | 2022 |
시각 알고리즘 분석을 통해서 본 VR-e 스포츠의 미래–실감형 미디어를 중심으로 임상국 e 스포츠 연구: 한국 e 스포츠학회지 2 (1), 38-49, 2020 | 1 | 2020 |
스토리텔링 기반 실감형 게임콘텐츠의 몰입감 분석: VR게임을 중심으로 L SG, S SY 멀티미디어학회논문지 25, 844-851, 2022 | | 2022 |
A Study on the Analysis and Device Immersion of Game Platforms Optimized for Metabus Environment - Comparison of popular games in Korea, China, and Japan - SG Lim Journal of Korea Multimedia Societ 125, 852, 2022 | | 2022 |
가상현실 콘텐츠 개선을 위한 휴리스틱가이드 분석 -VR콘텐츠 게임을 중심으로- K YI, L SG 커뮤니케이션디자인학연구 78, 39-49, 2022 | | 2022 |
Heuristic Guide Analysis for Improvement of Virtual Reality Contents -Focused on VR content games- YI Kim, SG Lim Journal of Communication Design ISSN 1976-1562 No.78, 2022 | | 2022 |
A study on VR healthcare user evaluation method through heuristic guide evaluation - Through VR game content - SG Lim, YI Kim 2021 MITA, 2021 | | 2021 |
L-System을 이용한 HMD기반 인터렉티브 실감형 미디어 알고리즘 구축 SG Lim 멀티미디어학회논문지 23 (1), 58-66, 2020 | | 2020 |
The future of esports through visual algorithm analysis SG Lim Korea e-Sports Association Autumn Conference. Journal of Proceedings Vol. 2 …, 2020 | | 2020 |
Untact era! A study on the expandability of VR-esports for physical activity SG Lim Korean Multimedia Society Fall Conference. Collection of Papers Vol. 23, No. 2, 2020 | | 2020 |