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Norman Jaklin
Norman Jaklin
Utrecht University
Verified email at tree-c.nl
Title
Cited by
Cited by
Year
Real‐time path planning in heterogeneous environments
N Jaklin, A Cook, R Geraerts
Computer Animation and Virtual Worlds 24 (3-4), 285-295, 2013
482013
Towards Believable Crowds: A Generic Multi-Level Framework for Agent Navigation
W van Toll, N Jaklin, R Geraerts
462015
Towards Social Behavior in Virtual-Agent Navigation
A Kremyzas, N Jaklin, R Geraerts
Sci China Inf Sci 59 (11), 1 - 17, 2016
222016
Adding sociality to virtual pedestrian groups
N Jaklin, A Kremyzas, R Geraerts
Proceedings of the 21st ACM Symposium on Virtual Reality Software and …, 2015
172015
On Streams and Incentives: A Synthesis of Individual and Collective Crowd Motion
A van Goethem, N Jaklin, A Cook IV, R Geraerts
Technical Report, Utrecht University, March 2015, 2015
112015
On Streams and Incentives - A Synthesis of Individual and Collective Crowd Motion
A van Goethem, N Jaklin, A Cook IV, R Geraerts
28th International Conference on Computer Animation and Social Agents (CASA …, 2015
112015
Computing High-Quality Paths in Weighted Regions
N Jaklin, M Tibboel, R Geraerts
Proceedings of the Seventh International Conference on Motion in Games, 77-86, 2014
102014
Way to go-A framework for multi-level planning in games
N Jaklin, W van Toll, R Geraerts
Planning in Games Workshop, 11, 2013
72013
Navigating Through Virtual Worlds - From Single Characters to Large Crowds
N Jaklin, R Geraerts
Handbook of Research on Gaming Trends in P-12 Education, 527-554, 2015
32015
Stay off the lawn! Creating smooth paths based on region preferences.
N Jaklin, A Cook IV, R Geraerts
ASCI / ICT.OPEN 2013, 2013
12013
Shortest Inspection-Path Queries in Simple Polygons
N Jaklin
2008
Pfade in Dreiecks-und Sechseckgittern
N Jaklin
2008
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Articles 1–12