フォロー
Diego Vilela Monteiro
Diego Vilela Monteiro
ESIEA
確認したメール アドレス: esiea.fr
タイトル
引用先
引用先
PizzaText: Text entry for virtual reality systems using dual thumbsticks
D Yu, K Fan, H Zhang, D Monteiro, W Xu, HN Liang
IEEE transactions on visualization and computer graphics 24 (11), 2927-2935, 2018
962018
Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐and third‐person viewing perspectives
D Monteiro, HN Liang, W Xu, M Brucker, V Nanjappan, Y Yue
Computer Animation and Virtual Worlds 29 (3-4), e1830, 2018
832018
Ringtext: Dwell-free and hands-free text entry for mobile head-mounted displays using head motions
W Xu, HN Liang, Y Zhao, T Zhang, D Yu, D Monteiro
IEEE transactions on visualization and computer graphics 25 (5), 1991-2001, 2019
702019
DMove: Directional motion-based interaction for augmented reality head-mounted displays
W Xu, HN Liang, Y Zhao, D Yu, D Monteiro
Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019
482019
University EAP students' perceptions of using a prototype virtual reality learning environment to learn writing structure
A Pack, A Barrett, HN Liang, DV Monteiro
International Journal of Computer-Assisted Language Learning and Teaching …, 2020
472020
Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics
D Monteiro, HN Liang, A Abel, N Bahaei, R de Cassia Monteiro
2018 IEEE international conference on artificial intelligence and virtual …, 2018
432018
Real-time prediction of simulator sickness in virtual reality games
J Wang, HN Liang, D Monteiro, W Xu, J Xiao
IEEE Transactions on Games 15 (2), 252-261, 2022
312022
An in-depth exploration of the effect of 2d/3d views and controller types on first person shooter games in virtual reality
D Monteiro, HN Liang, J Wang, H Chen, N Baghaei
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
282020
Annotation vs. virtual tutor: Comparative analysis on the effectiveness of visual instructions in immersive virtual reality
H Lee, H Kim, DV Monteiro, Y Goh, D Han, HN Liang, HS Yang, J Jung
2019 IEEE International symposium on mixed and augmented reality (ISMAR …, 2019
282019
Assessing the effects of a full-body motion-based exergame in virtual reality
W Xu, HN Liang, Y Yu, D Monteiro, K Hasan, C Fleming
Proceedings of the Seventh International Symposium of Chinese CHI, 1-6, 2019
262019
Vibroweight: Simulating weight and center of gravity changes of objects in virtual reality for enhanced realism
X Wang, D Monteiro, LH Lee, P Hui, HN Liang
2022 IEEE haptics symposium (HAPTICS), 1-7, 2022
232022
Using trajectory compression rate to predict changes in cybersickness in virtual reality games
D Monteiro, HN Liang, X Tang, P Irani
2021 IEEE international symposium on mixed and augmented reality (ISMAR …, 2021
222021
Evaluating the effects of a cartoon-like character with emotions on users' behaviour within virtual reality environments
D Monteiro, HN Liang, J Wang, L Wang, X Wang, Y Yue
2018 IEEE International Conference on Artificial Intelligence and Virtual …, 2018
192018
Head-mounted display with increased downward field of view improves presence and sense of self-location
K Nakano, N Isoyama, D Monteiro, N Sakata, K Kiyokawa, T Narumi
IEEE Transactions on Visualization and Computer Graphics 27 (11), 4204-4214, 2021
182021
Evaluating performance and gameplay of virtual reality sickness techniques in a first-person shooter game
D Monteiro, H Chen, HN Liang, H Tu, H Dub
2021 IEEE Conference on Games (CoG), 1-8, 2021
182021
Design and development of a low-cost device for weight and center of gravity simulation in virtual reality
D Monteiro, HN Liang, X Wang, W Xu, H Tu
Proceedings of the 2021 International Conference on Multimodal Interaction …, 2021
172021
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool
D Monteiro, A Wang, L Wang, H Li, A Barrett, A Pack, HN Liang
Universal Access in the Information Society 23 (1), 23-34, 2024
132024
Comparing Event Related Arousal-Valence and Focus among Different Viewing Perspectives in VR gaming
D Monteiro, HN Liang, Y Zhao, A Abel
the 9th International Conference on Brain-Inspired Cognitive System (BICS’18), 2018
132018
Cross-cultural factors influencing the adoption of virtual reality for practical learning
D Monteiro, T Ma, Y Li, Z Pan, HN Liang
Universal Access in the Information Society, 1-14, 2022
102022
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts
A Barrett, A Pack, D Monteiro, HN Liang
Behaviour & Information Technology 43 (4), 787-799, 2024
92024
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