Mai Otsuki
Mai Otsuki
National Institute of Advanced Industrial Science and Technology (AIST)
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タイトル引用先
MAI painting brush: an interactive device that realizes the feeling of real painting
M Otsuki, K Sugihara, A Kimura, F Shibata, H Tamura
Proceedings of the 23nd annual ACM symposium on User interface software and …, 2010
332010
Enjoying virtual handcrafting with ToolDevice
R Arisandi, Y Takami, M Otsuki, A Kimura, F Shibata, H Tamura
Adjunct proceedings of the 25th annual ACM symposium on User interface …, 2012
172012
Virtual Handcrafting: Building virtual wood models using ToolDevice
R Arisandi, M Otsuki, A Kimura, F Shibata, H Tamura
Proceedings of the IEEE 102 (2), 185-195, 2014
152014
Selection and manipulation methods for a menu widget on the human forearm
T Azai, S Ogawa, M Otsuki, F Shibata, A Kimura
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
92017
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices.
Y Takami, M Otsuki, A Kimura, F Shibata, H Tamura
SIGGRAPH ASIA Art Gallery & Emerging Technologies, 64-65, 2009
92009
ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication
M Otsuki, T Kawano, K Maruyama, H Kuzuoka, Y Suzuki
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
82017
Sports support system: Augmented ball game for filling gap between player skill levels
Y Sano, K Sato, R Shiraishi, M Otsuki
Proceedings of the 2016 ACM International Conference on Interactive Surfaces …, 2016
72016
MAI Painting Brush++: Augmenting the feeling of painting with new visual and tactile feedback mechanisms
K Sugihara, M Otsuki, A Kimura, F Shibata, H Tamura
Proceedings of the 24th annual ACM symposium adjunct on User interface …, 2011
72011
Development of wearable outer-covering haptic display using ball effector for hand motion guidance
V Yem, M Otsuki, H Kuzuoka
Haptic Interaction, 85-89, 2015
62015
Psychophysical exploration of stereoscopic pseudo-transparency
M Otsuki, P Milgram
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 1-6, 2013
52013
Representing gaze direction in video communication using eye-shaped display
M Otsuki, T Kawano, K Maruyama, H Kuzuoka, Y Suzuki
Proceedings of the 29th Annual Symposium on User Interface Software and …, 2016
42016
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR.
M Otsuki, H Kuzuoka, P Milgram
ICAT-EGVE, 45-52, 2015
42015
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor
M Otsuki, T Oshita, A Kimura, F Shibata, H Tamura
2013 IEEE Symposium on 3D User Interfaces (3DUI), 99-106, 2013
42013
Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks
M Otsuki, K Maruyama, H Kuzuoka, Y Suzuki
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
32018
Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence
I Kawaguchi, Y Kodama, H Kuzuoka, M Otsuki, Y Suzuki
Proceedings of the Fourth International Conference on Human Agent …, 2016
32016
Novel interaction methods with mixed reality space
M Otsuki, A Kimura, F Shibata, H Tamura
2008 SICE Annual Conference, 456-460, 2008
32008
RealSound Interaction: A novel interaction method with mixed reality space by localizing sound events in real world
M Otsuki, A Kimura, T Nishiura, F Shibata, H Tamura
International Conference on Human-Computer Interaction, 653-662, 2007
32007
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects
M Otsuki, K Sugihara, A Toda, F Shibata, A Kimura
Virtual Reality 22 (2), 167-181, 2018
22018
Embodied interface for levitation and navigation in a 3D large space
M Perusquía-Hernández, T Enomoto, T Martins, M Otsuki, H Iwata, ...
Proceedings of the 8th Augmented Human International Conference, 4, 2017
22017
Use of random dot patterns in achieving x-ray vision for near-field applications of stereoscopic video-based augmented reality displays
S Ghasemi, M Otsuki, P Milgram, R Chellali
PRESENCE: Teleoperators and Virtual Environments 26 (1), 42-65, 2017
22017
現在システムで処理を実行できません。しばらくしてからもう一度お試しください。
論文 1–20