MAI painting brush: an interactive device that realizes the feeling of real painting M Otsuki, K Sugihara, A Kimura, F Shibata, H Tamura Proceedings of the 23nd annual ACM symposium on User interface software and …, 2010 | 43 | 2010 |
Selection and manipulation methods for a menu widget on the human forearm T Azai, S Ogawa, M Otsuki, F Shibata, A Kimura Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 41 | 2017 |
Effects of enhanced gaze presentation on gaze leading in remote collaborative physical tasks M Otsuki, K Maruyama, H Kuzuoka, Y Suzuki Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 36 | 2018 |
Open palm menu: A virtual menu placed in front of the palm T Azai, M Otsuki, F Shibata, A Kimura Proceedings of the 9th Augmented Human International Conference, 1-5, 2018 | 36 | 2018 |
Sports support system: Augmented ball game for filling gap between player skill levels Y Sano, K Sato, R Shiraishi, M Otsuki Proceedings of the 2016 ACM international conference on interactive surfaces …, 2016 | 34 | 2016 |
Enjoying virtual handcrafting with tooldevice R Arisandi, Y Takami, M Otsuki, A Kimura, F Shibata, H Tamura Adjunct proceedings of the 25th annual ACM symposium on User interface …, 2012 | 34 | 2012 |
ThirdEye: simple add-on display to represent remote participant's gaze direction in video communication M Otsuki, T Kawano, K Maruyama, H Kuzuoka, Y Suzuki Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 31 | 2017 |
Effect of full body avatar in augmented reality remote collaboration TY Wang, Y Sato, M Otsuki, H Kuzuoka, Y Suzuki 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1221-1222, 2019 | 30 | 2019 |
Virtual Handcrafting: Building virtual wood models using ToolDevice R Arisandi, M Otsuki, A Kimura, F Shibata, H Tamura Proceedings of the IEEE 102 (2), 185-195, 2014 | 30 | 2014 |
Effect of manipulated amplitude and frequency of human voice on dominance and persuasiveness in audio conferences TY Wang, I Kawaguchi, H Kuzuoka, M Otsuki Proceedings of the ACM on human-computer interaction 2 (CSCW), 1-18, 2018 | 24 | 2018 |
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects M Otsuki, K Sugihara, A Toda, F Shibata, A Kimura Virtual Reality 22, 167-181, 2018 | 24 | 2018 |
Augmented recreational volleyball court: Supporting the beginners' landing position prediction skill by providing peripheral visual feedback K Sato, Y Sano, M Otsuki, M Oka, K Kato Proceedings of the 10th Augmented Human International Conference 2019, 1-9, 2019 | 22 | 2019 |
Tele-guidance system to support anticipation during communication T Yamamoto, M Otsuki, H Kuzuoka, Y Suzuki Multimodal Technologies and Interaction 2 (3), 55, 2018 | 19 | 2018 |
Development of wearable outer-covering haptic display using ball effector for hand motion guidance V Yem, M Otsuki, H Kuzuoka Haptic Interaction: Perception, Devices and Applications, 85-89, 2015 | 18 | 2015 |
A new interactive haptic device for getting physical contact feeling of virtual objects K Kataoka, T Yamamoto, M Otsuki, F Shibata, A Kimura 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1323-1324, 2019 | 17 | 2019 |
Human augmentation technologies for employee well-being: A research and development agenda BQ Ho, M Otsuki, Y Kishita, M Kobayakawa, K Watanabe International Journal of Environmental Research and Public Health 19 (3), 1195, 2022 | 16 | 2022 |
Effect of body representation level of an avatar on quality of AR-based remote instruction TY Wang, Y Sato, M Otsuki, H Kuzuoka, Y Suzuki Multimodal Technologies and Interaction 4 (1), 3, 2020 | 16 | 2020 |
Tap-tap menu: body touching for virtual interactive menus T Azai, S Ushiro, J Li, M Otsuki, F Shibata, A Kimura Proceedings of the 24th ACM Symposium on Virtual Reality Software and …, 2018 | 15 | 2018 |
Effect of embodiment presentation by humanoid robot on social telepresence I Kawaguchi, Y Kodama, H Kuzuoka, M Otsuki, Y Suzuki Proceedings of the Fourth International Conference on Human Agent …, 2016 | 15 | 2016 |
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. M Otsuki, H Kuzuoka, P Milgram ICAT-EGVE, 45-52, 2015 | 15 | 2015 |