Armando Maciel Toda
Title
Cited by
Cited by
Year
The dark side of gamification: An overview of negative effects of gamification in education
AM Toda, PHD Valle, S Isotani
Researcher links workshop: higher education for all, 143-156, 2017
722017
An approach for planning and deploying gamification concepts with social networks within educational contexts
A Toda, RMC do Carmo, AP da Silva, II Bittencourt, S Isotani
International Journal of Information Management, 10, 2018
442018
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learn. Environ. 6 (16), 14, 2019
252019
Using learning analytics in the Amazonas: understanding students’ behaviour in introductory programming
FD Pereira, EHT Oliveira, DBF Oliveira, AI Cristea, LSG Carvalho, ...
British journal of educational technology 51 (4), 955-972, 2020
232020
Narrative for gamification in education: why should you care?
PT Palomino, AM Toda, W Oliveira, AI Cristea, S Isotani
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
212019
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
172019
Desafios para o Planejamento e Implantação da Gamificação no Contexto Educacional
AM Toda, AP da Silva, S Isotani
RENOTE 15 (2), 2017
152017
Educational Games: A Contribution to Software Testing Education
PH Valle, AM Toda, EF Barbosa, JC Maldonado
Annual Frontiers in Education (FIE) 2017, 2017
142017
Um estudo preliminar sobre conceitos extrínsecos e intrínsecos do processo de Gamification
RA Lopes, AM Toda, JD Brancher
Revista Brasileira de Informática na Educação 23 (03), 164, 2015
142015
BrasilEduca—An open-source MOOC platform for Portuguese speakers with gamification concepts
MAA Mesquita, AM Toda, JD Brancher
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-7, 2014
142014
Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study
AM Toda, W Oliveira, L Shi, II Bittencourt, S Isotani, A Cristea
The 12th International Conference on Educational Data Mining, 438-443, 2019
132019
How to gamify learning systems? an experience report using the design sprint method and a taxonomy for gamification elements in education
AM Toda, PT Palomino, W Oliveira, L Rodrigues, ACT Klock, I Gasparini, ...
Journal of Educational Technology & Society 22 (3), 47-60, 2019
122019
Um processo de Gamificação para o ensino superior: Experiências em um módulo de Bioquímica
A Toda, Y Rafael, W Cruz, L Xavier, S Isotani
Anais do Workshop de Informática na Escola 22 (1), 495, 2016
122016
Utilizing Gamification concepts tied with Social Networks to support students in programming classes
M Mesquita, A Toda, J Brancher, R do Carmo
Proceedings of the XV Simpósio Internacional de Informática Educativa, 127-132, 2013
112013
Project SIGMA-An Online tool to aid students in Math lessons with gamification concepts
AM Toda, RS do Carmo, AL Silva, JD Brancher
2014 33rd International Conference of the Chilean Computer Science Society …, 2014
102014
Impact of teaching approaches to computational thinking on high school students: a systematic mapping
LR Silva, AP da Silva, A Toda, S Isotani
2018 IEEE 18th international conference on advanced learning technologies …, 2018
92018
Can we use gamification to predict students’ performance? A case study supported by an online judge
FD Pereira, A Toda, EHT Oliveira, AI Cristea, S Isotani, D Laranjeira, ...
International Conference on Intelligent Tutoring Systems, 259-269, 2020
82020
Thinking inside the box: How to tailor gamified educational systems based on learning activities types
L Rodrigues, W Oliveira, A Toda, P Palomino, S Isotani
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2019
82019
Towards automatic flow experience identification in educational systems: A theory-driven approach
W Oliveira, A Toda, P Palomino, L Rodrigues, S Isotani, L Shi
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
82019
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience
W Oliveira, A Toda, P Toledo, L Shi, J Vassileva, II Bittencourt, S Isotani
72020
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Articles 1–20