Jonathan deHaan
Title
Cited by
Cited by
Year
The effect of interactivity with a music video game on second language vocabulary recall
J deHaan, WM Reed, K Kuwada
About Language Learning & Technology 74, 2010
2312010
Acquisition of Japanese as a foreign language through a baseball video game
JW DeHaan
Foreign Language Annals 38 (2), 278-282, 2005
952005
Learning language through video games: A Theoretical Framework, an Evaluation of Game Genres and questions for Future Research
J DeHaan
SP Schaffer & ML Price (Eds), 229-239, 2005
762005
Teaching and learning English through digital game projects
J deHaan
Digital Culture and Education 3 (1), 46-55, 2011
432011
Wiki and digital video use in strategic interaction-based experiential EFL learning
J Dehaan, NH Johnson, N Yoshimura, T Kondo
Calico Journal 29 (2), 249-268, 2012
242012
Video games and second language acquisition: The effect of interactivity with a rhythm video game on second language vocabulary recall, cognitive load, and telepresence
JW Dehaan
New York University, 2008
172008
Video games and second language acquisition: The effect of interactivity with a rhythm video game on second language vocabulary recall, cognitive load, and telepresence
JW Dehaan
New York University, 2008
172008
Applying an Experiential Learning Model to the Teaching of Gateway Strategy Board Games
A Sato, J deHaan
International Journal of Instruction 9 (1), 1-14, 2016
132016
Strategic Interaction 2.0: Instructed intercultural pragmatics in an EFL context
NH Johnson, J deHaan
International Journal of Strategic Information Technology and Applications …, 2013
132013
A constructivist approach to game-based language learning: Student perceptions in a beginner-level EFL context
J York, JW deHaan
International Journal of Game-Based Learning (IJGBL) 8 (1), 19-40, 2018
112018
Language in Game Rules and Game Play: A Study of Emergence in Pandemic
R Masuda, J deHaan
International Journal of English Linguistics 5 (6), 1-10, 2015
102015
It’s Your Turn: EFL Teaching and Learning with Tabletop Games
J York, J deHaan, P Hourdequin
Innovation in Language Teaching and Learning, 117-139, 2019
92019
The experience of telepresence with a foreign language video game and video
J deHaan, J Diamond
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 39-46, 2007
82007
Video Games and Second Language Acquisition: Six Case Studies
J DeHaan
Illinois: Common Ground Publishing, 2013
72013
Video Games and Second Language Acquisition: Six Genre Case Studies
J deHaan
The Learner, Common Ground Publishing, 2013
72013
The effect of interactivity with WarioWare Minigames on second language vocabulary learning
JW DeHaan, F Kono
Journal of Digital Games Research 4 (2), 47-59, 2010
72010
Enhancing the scenario: Emerging technologies and experiential learning in second language instructional design
N Johnson, J deHaan
International Journal of Learning 18 (4), 321-333, 2012
62012
Enhancing student self-study attitude and activity with motivational techniques
K Rhoads, J deHaan
Reading, 2011
62011
Teaching language and literacy with games: What? How? Why?
J deHaan
Ludic Language Pedagogy 1, 1-57, 2019
52019
Board games and foreign language learning: Rationale and framework development
J York, J deHaan
The, 379-390, 2016
52016
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Articles 1–20