The effect of interactivity with a music video game on second language vocabulary recall J deHaan, WM Reed, K Kuwada About Language Learning & Technology 74, 2010 | 455 | 2010 |
Acquisition of Japanese as a foreign language through a baseball video game JW DeHaan Foreign Language Annals 38 (2), 278-282, 2005 | 139 | 2005 |
Learning language through video games: A Theoretical Framework, an Evaluation of Game Genres and questions for Future Research J DeHaan SP Schaffer & ML Price (Eds), 229-239, 2005 | 100 | 2005 |
A constructivist approach to game-based language learning: Student perceptions in a beginner-level EFL context J York, JW DeHaan International Journal of Game-Based Learning (IJGBL) 8 (1), 19-40, 2018 | 83 | 2018 |
Teaching and learning English through digital game projects J deHaan Digital Culture and Education 3 (1), 46-55, 2011 | 82 | 2011 |
Teaching language and literacy with games: What? How? Why? J deHaan Ludic Language Pedagogy 1, 1-57, 2019 | 69* | 2019 |
Applying an Experiential Learning Model to the Teaching of Gateway Strategy Board Games A Sato, J deHaan International Journal of Instruction 9 (1), 1-14, 2016 | 57 | 2016 |
Wiki and digital video use in strategic interaction-based experiential EFL learning J Dehaan, NH Johnson Calico Journal 29 (2), 249-268, 2012 | 42 | 2012 |
Playing a new game—An argument for a teacher‐focused field around games and play in language education J York, FJ Poole, JW DeHaan Foreign Language Annals 54 (4), 1164-1188, 2021 | 36 | 2021 |
Video games and second language acquisition: The effect of interactivity with a rhythm video game on second language vocabulary recall, cognitive load, and telepresence JW Dehaan New York University, 2008 | 26 | 2008 |
Strategic Interaction 2.0: Instructed intercultural pragmatics in an EFL context NH Johnson, J deHaan International Journal of Strategic Information Technology and Applications …, 2013 | 25 | 2013 |
It’s Your Turn: EFL Teaching and Learning with Tabletop Games J York, J deHaan, P Hourdequin Innovation in Language Teaching and Learning, 117-139, 2019 | 22 | 2019 |
Language in Game Rules and Game Play: A Study of Emergence in Pandemic R Masuda, J deHaan International Journal of English Linguistics 5 (6), 1-10, 2015 | 19 | 2015 |
Video Games and Second Language Acquisition: Six Genre Case Studies J deHaan The Learner, Common Ground Publishing, 2013 | 19 | 2013 |
The effect of interactivity with WarioWare Minigames on second language vocabulary learning J deHaan, F Kono Journal of Digital Games Research 4 (2), 47-59, 2010 | 19 | 2010 |
Enhancing student self-study attitude and activity with motivational techniques K Rhoads, J deHaan Studies in self-access learning journal 4 (3), 175-195, 2013 | 17 | 2013 |
Game Terakoya class 1” walkthrough: Directing students’ post-game discussions, academic work and participatory work through goals, curriculum, materials and interactions J deHaan Ludic Language Pedagogy 2, 41-69, 2020 | 14 | 2020 |
Revisioning the global middle ages: immersive environments for teaching medieval languages and culture L Ramey, D Neville, S Amer, J Dehaan, M Durand, B Essary, R Howland, ... Digital Philology: A Journal of Medieval Cultures 8 (1), 86-104, 2019 | 13 | 2019 |
How is gamification like being trapped in the Matrix? And what is the “real-world” of game-based learning J York, J deHaan, M Childs, M Collins Digital Culture & Education 14 (3), 35-54, 2022 | 12 | 2022 |
Game-based language teaching is vaporware (Part 1 of 2): Examination of research reports J deHaan Ludic Language Pedagogy 2, 115-139, 2020 | 11 | 2020 |