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Jonathan deHaan
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Year
The effect of interactivity with a music video game on second language vocabulary recall
J deHaan, WM Reed, K Kuwada
About Language Learning & Technology 74, 2010
4552010
Acquisition of Japanese as a foreign language through a baseball video game
JW DeHaan
Foreign Language Annals 38 (2), 278-282, 2005
1392005
Learning language through video games: A Theoretical Framework, an Evaluation of Game Genres and questions for Future Research
J DeHaan
SP Schaffer & ML Price (Eds), 229-239, 2005
1002005
A constructivist approach to game-based language learning: Student perceptions in a beginner-level EFL context
J York, JW DeHaan
International Journal of Game-Based Learning (IJGBL) 8 (1), 19-40, 2018
832018
Teaching and learning English through digital game projects
J deHaan
Digital Culture and Education 3 (1), 46-55, 2011
822011
Teaching language and literacy with games: What? How? Why?
J deHaan
Ludic Language Pedagogy 1, 1-57, 2019
69*2019
Applying an Experiential Learning Model to the Teaching of Gateway Strategy Board Games
A Sato, J deHaan
International Journal of Instruction 9 (1), 1-14, 2016
572016
Wiki and digital video use in strategic interaction-based experiential EFL learning
J Dehaan, NH Johnson
Calico Journal 29 (2), 249-268, 2012
422012
Playing a new game—An argument for a teacher‐focused field around games and play in language education
J York, FJ Poole, JW DeHaan
Foreign Language Annals 54 (4), 1164-1188, 2021
362021
Video games and second language acquisition: The effect of interactivity with a rhythm video game on second language vocabulary recall, cognitive load, and telepresence
JW Dehaan
New York University, 2008
262008
Strategic Interaction 2.0: Instructed intercultural pragmatics in an EFL context
NH Johnson, J deHaan
International Journal of Strategic Information Technology and Applications …, 2013
252013
It’s Your Turn: EFL Teaching and Learning with Tabletop Games
J York, J deHaan, P Hourdequin
Innovation in Language Teaching and Learning, 117-139, 2019
222019
Language in Game Rules and Game Play: A Study of Emergence in Pandemic
R Masuda, J deHaan
International Journal of English Linguistics 5 (6), 1-10, 2015
192015
Video Games and Second Language Acquisition: Six Genre Case Studies
J deHaan
The Learner, Common Ground Publishing, 2013
192013
The effect of interactivity with WarioWare Minigames on second language vocabulary learning
J deHaan, F Kono
Journal of Digital Games Research 4 (2), 47-59, 2010
192010
Enhancing student self-study attitude and activity with motivational techniques
K Rhoads, J deHaan
Studies in self-access learning journal 4 (3), 175-195, 2013
172013
Game Terakoya class 1” walkthrough: Directing students’ post-game discussions, academic work and participatory work through goals, curriculum, materials and interactions
J deHaan
Ludic Language Pedagogy 2, 41-69, 2020
142020
Revisioning the global middle ages: immersive environments for teaching medieval languages and culture
L Ramey, D Neville, S Amer, J Dehaan, M Durand, B Essary, R Howland, ...
Digital Philology: A Journal of Medieval Cultures 8 (1), 86-104, 2019
132019
How is gamification like being trapped in the Matrix? And what is the “real-world” of game-based learning
J York, J deHaan, M Childs, M Collins
Digital Culture & Education 14 (3), 35-54, 2022
122022
Game-based language teaching is vaporware (Part 1 of 2): Examination of research reports
J deHaan
Ludic Language Pedagogy 2, 115-139, 2020
112020
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