The illusion of animal body ownership and its potential for virtual reality games A Krekhov, S Cmentowski, J Krüger 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 65 | 2019 |
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 55 | 2018 |
Beyond human: Animals as an escape from stereotype avatars in virtual reality games A Krekhov, S Cmentowski, K Emmerich, J Krüger Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 51 | 2019 |
Outstanding: A multi-perspective travel approach for virtual reality games S Cmentowski, A Krekhov, J Krüger Proceedings of the annual symposium on computer-human interaction in play …, 2019 | 50 | 2019 |
Vr animals: Surreal body ownership in virtual reality games A Krekhov, S Cmentowski, J Krüger Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 45 | 2018 |
Self-transforming controllers for virtual reality first person shooters A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger Proceedings of the annual symposium on computer-human interaction in play …, 2017 | 34 | 2017 |
Deadeye visualization revisited: Investigation of preattentiveness and applicability in virtual environments A Krekhov, S Cmentowski, A Waschk, J Krüger IEEE transactions on visualization and computer graphics 26 (1), 547-557, 2019 | 28 | 2019 |
Playing with friends-The importance of social play during the COVID-19 pandemic S Cmentowski, J Krüger Extended Abstracts of the 2020 annual Symposium on computer-human …, 2020 | 27 | 2020 |
Streaming vr games to the broad audience: A comparison of the first-person and third-person perspectives K Emmerich, A Krekhov, S Cmentowski, J Krueger Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 23 | 2021 |
Never skip leg day again: Training the lower body with vertical jumps in a virtual reality exergame S Cmentowski, S Karaosmanoglu, LE Nacke, F Steinicke, JH Krüger Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 16 | 2023 |
Silhouette games: An interactive one-way mirror approach to watching players in vr A Krekhov, D Preuß, S Cmentowski, J Krüger Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020 | 14 | 2020 |
Outstanding: a perspective-switching technique for covering large distances in VR games S Cmentowski, A Krekhov, J Krueger Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 13 | 2019 |
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape S Karaosmanoglu, S Cmentowski, LE Nacke, F Steinicke Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-28, 2024 | 11 | 2024 |
Outpace reality: A novel augmented-walking technique for virtual reality games S Cmentowski, F Kievelitz, JH Krueger Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-24, 2022 | 7 | 2022 |
Exploring the potential of vertical jump training in virtual reality S Cmentowski, J Krueger Extended abstracts of the 2021 annual symposium on computer-human …, 2021 | 6 | 2021 |
Towards sneaking as a playful input modality for virtual environments S Cmentowski, A Krekhov, A Zenner, D Kucharski, J Krüger 2021 IEEE Virtual Reality and 3D User Interfaces (VR), 473-482, 2021 | 5 | 2021 |
” I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality Games S Cmentowski, A Krekhov, J Krüger 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 3 | 2021 |
Toward a taxonomy of inventory systems for virtual reality games S Cmentowski, A Krekhov, AM Müller, J Krüger Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019 | 3 | 2019 |
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games S Cmentowski, S Karaosmanoglu, F Kievelitz, F Steinicke, J Krüger Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 73-103, 2023 | 2 | 2023 |
Effects of task type and wall appearance on collision behavior in virtual environments S Cmentowski, J Krüger 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 1 | 2021 |