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Sebastian Cmentowski
Sebastian Cmentowski
Verified email at uwaterloo.ca - Homepage
Title
Cited by
Cited by
Year
The illusion of animal body ownership and its potential for virtual reality games
A Krekhov, S Cmentowski, J Krüger
2019 IEEE Conference on Games (CoG), 1-8, 2019
652019
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
552018
Beyond human: Animals as an escape from stereotype avatars in virtual reality games
A Krekhov, S Cmentowski, K Emmerich, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2019
512019
Outstanding: A multi-perspective travel approach for virtual reality games
S Cmentowski, A Krekhov, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2019
502019
Vr animals: Surreal body ownership in virtual reality games
A Krekhov, S Cmentowski, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
452018
Self-transforming controllers for virtual reality first person shooters
A Krekhov, K Emmerich, P Bergmann, S Cmentowski, J Krüger
Proceedings of the annual symposium on computer-human interaction in play …, 2017
342017
Deadeye visualization revisited: Investigation of preattentiveness and applicability in virtual environments
A Krekhov, S Cmentowski, A Waschk, J Krüger
IEEE transactions on visualization and computer graphics 26 (1), 547-557, 2019
282019
Playing with friends-The importance of social play during the COVID-19 pandemic
S Cmentowski, J Krüger
Extended Abstracts of the 2020 annual Symposium on computer-human …, 2020
272020
Streaming vr games to the broad audience: A comparison of the first-person and third-person perspectives
K Emmerich, A Krekhov, S Cmentowski, J Krueger
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
232021
Never skip leg day again: Training the lower body with vertical jumps in a virtual reality exergame
S Cmentowski, S Karaosmanoglu, LE Nacke, F Steinicke, JH Krüger
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
162023
Silhouette games: An interactive one-way mirror approach to watching players in vr
A Krekhov, D Preuß, S Cmentowski, J Krüger
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2020
142020
Outstanding: a perspective-switching technique for covering large distances in VR games
S Cmentowski, A Krekhov, J Krueger
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
132019
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
S Karaosmanoglu, S Cmentowski, LE Nacke, F Steinicke
Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-28, 2024
112024
Outpace reality: A novel augmented-walking technique for virtual reality games
S Cmentowski, F Kievelitz, JH Krueger
Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-24, 2022
72022
Exploring the potential of vertical jump training in virtual reality
S Cmentowski, J Krueger
Extended abstracts of the 2021 annual symposium on computer-human …, 2021
62021
Towards sneaking as a playful input modality for virtual environments
S Cmentowski, A Krekhov, A Zenner, D Kucharski, J Krüger
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 473-482, 2021
52021
” I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality Games
S Cmentowski, A Krekhov, J Krüger
2021 IEEE Conference on Games (CoG), 1-8, 2021
32021
Toward a taxonomy of inventory systems for virtual reality games
S Cmentowski, A Krekhov, AM Müller, J Krüger
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
32019
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
S Cmentowski, S Karaosmanoglu, F Kievelitz, F Steinicke, J Krüger
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 73-103, 2023
22023
Effects of task type and wall appearance on collision behavior in virtual environments
S Cmentowski, J Krüger
2021 IEEE Conference on Games (CoG), 1-8, 2021
12021
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Articles 1–20