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Bernhard Maurer
Bernhard Maurer
Salzburg University of Applied Sciences
Verified email at fh-salzburg.ac.at
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Year
Gaze-based onlooker integration: exploring the in-between of active player and passive spectator in co-located gaming
B Maurer, I Aslan, M Wuchse, K Neureiter, M Tscheligi
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
452015
EyeCo: Effects of shared gaze on social presence in an online cooperative game
B Maurer, M Lankes, B Stiglbauer, M Tscheligi
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
352016
An eye for an eye: Gaze input in competitive online games and its effects on social presence
M Lankes, B Maurer, B Stiglbauer
Proceedings of the 13th international conference on advances in computer …, 2016
342016
Dislocated Boardgames: Design Potentials for Remote Tangible Play
B Maurer, V Fuchsberger
Multimodal Technologies and Interaction 3 (4), 72, 2019
292019
Torquescreen: Actuated flywheels for ungrounded kinaesthetic feedback in handheld devices
M Murer, B Maurer, H Huber, I Aslan, M Tscheligi
Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015
292015
Shared gaze in the car: towards a better driver-passenger collaboration
B Maurer, S Trösterer, M Gärtner, M Wuchse, A Baumgartner, ...
Adjunct proceedings of the 6th international conference on automotive user …, 2014
282014
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games
B Maurer, M Lankes, M Tscheligi
Entertainment Computing 27, 47-59, 2018
262018
Experiencing distance: wearable engagements with remote relationships
JM Beuthel, P Bentegeac, V Fuchsberger, B Maurer, M Tscheligi
Proceedings of the fifteenth international conference on tangible, embedded …, 2021
242021
LaserViz: Shared gaze in the Co-located physical world
V Van Rheden, B Maurer, D Smit, M Murer, M Tscheligi
Proceedings of the Eleventh International Conference on Tangible, Embedded …, 2017
242017
" Dad, Stop Crashing My Car!" Making Use of Probing to Inspire the Design of Future In-Car Interfaces
M Gärtner, A Meschtscherjakov, B Maurer, D Wilfinger, M Tscheligi
Proceedings of the 6th international conference on automotive user …, 2014
172014
Be the meeple: New perspectives on traditional board games
D Smit, B Maurer, M Murer, J Reinhardt, K Wolf
Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019
152019
Eye contact: Gaze as a connector between spectators and players in online games
M Lankes, D Rammer, B Maurer
Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017
152017
Four eyes see more than two: Shared gaze in the car
S Trösterer, M Gärtner, M Wuchse, B Maurer, A Baumgartner, ...
Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015
152015
Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game
B Maurer, F Bergner, P Kober, R Baumgartner
Proceedings of the 30th ACM international conference on Design of …, 2012
152012
Socialeyes: Social gaze in collaborative 3D games
M Lankes, M Rajtár, O Denisov, B Maurer
Proceedings of the 13th International Conference on the Foundations of …, 2018
142018
Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication
B Maurer, A Krischkowsky, M Tscheligi
Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in …, 2017
122017
EyePlay revisited: Past, present and future challenges for eye-based interaction in games
M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
112018
Captology and technology appropriation: unintended use as a source for designing persuasive technologies
A Krischkowsky, B Maurer, M Tscheligi
Persuasive Technology: 11th International Conference, PERSUASIVE 2016 …, 2016
102016
Embodied interaction in play: body-based and natural interaction in games
B Maurer
Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016
82016
Game-based HCI methods: Workshop on playfully engaging users in design
K Slegers, B Maurer, L Bleumers, A Krischkowsky, P Duysburgh, M Blythe
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
72016
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