Embracing first-person perspectives in soma-based design K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ... Informatics 5 (1), 8, 2018 | 212* | 2018 |
Games Research Today: Analyzing the Academic Landscape 2000-2014 E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister Proceedings of the 10th International Conference on the Foundations of …, 2015 | 101 | 2015 |
Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game EF Melcer, K Isbister Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 79 | 2018 |
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations E Melcer, K Isbister Proceedings of the 1st International Joint Conference of DiGRA and FDG, 2016 | 72* | 2016 |
Bridging the physical divide: a design framework for embodied learning games and simulations EF Melcer, K Isbister Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 72 | 2016 |
Online inspiration and exploration for identity reinvention OL Haimson, AE Bowser, EF Melcer, EF Churchill Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 71 | 2015 |
What is a visual novel? J Camingue, E Carstensdottir, EF Melcer Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-18, 2021 | 57 | 2021 |
Social affordances at play: Game design toward socio-technical innovation K Isbister, E Márquez Segura, EF Melcer Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 54 | 2018 |
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels J Camingue, EF Melcer, E Carstensdottir Proceedings of the 15th International Conference on the Foundations of …, 2020 | 52 | 2020 |
Evaluating AI-based games through retellings M Kreminski, B Samuel, E Melcer, N Wardrip-Fruin Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019 | 49 | 2019 |
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research EF Melcer, KM Grasse, J Ryan, N Junius, M Kreminski, D Squinkifer, B Hill, ... Proceedings of the 15th International Conference on the Foundations of …, 2020 | 30 | 2020 |
Audio matters too: How audial avatar customization enhances visual avatar customization D Kao, R Ratan, C Mousas, A Joshi, EF Melcer Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 29 | 2022 |
Tangibles vs. mouse in educational programming games: Influences on enjoyment and self-beliefs EF Melcer, V Hollis, K Isbister Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017 | 29 | 2017 |
On vintage values: The experience of secondhand fashion reacquisition AE Bowser, OL Haimson, EF Melcer, EF Churchill Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 29 | 2015 |
CTRL-labs: Hand activity estimation and real-time control from neuromuscular signals EF Melcer, MT Astolfi, M Remaley, A Berenzweig, T Giurgica-Tiron Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018 | 21 | 2018 |
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical KM Grasse, M Kreminski, N Wardrip-Fruin, M Mateas, EF Melcer Frontiers in Virtual Reality 3, 1-14, 2022 | 20 | 2022 |
Motion, emotion, and form: exploring affective dimensions of shape E Melcer, K Isbister Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016 | 20 | 2016 |
" I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games MAM Cuerdo, EF Melcer Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 19 | 2020 |
Teaching responsible conduct of research through an interactive storytelling game EF Melcer, J Ryan, N Junius, M Kreminski, D Squinkifer, B Hill, ... Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020 | 19 | 2020 |
Death and rebirth in platformer games EF Melcer, MAM Cuerdo Game User Experience And Player-Centered Design, 265-293, 2020 | 19 | 2020 |