フォロー
Edward Melcer
Edward Melcer
Associate Professor, UCSC
確認したメール アドレス: ucsc.edu - ホームページ
タイトル
引用先
引用先
Embracing first-person perspectives in soma-based design
K Höök, B Caramiaux, C Erkut, J Forlizzi, N Hajinejad, M Haller, ...
Informatics 5 (1), 8, 2018
212*2018
Games Research Today: Analyzing the Academic Landscape 2000-2014
E Melcer, THD Nguyen, Z Chen, A Canossa, MS El-Nasr, K Isbister
Proceedings of the 10th International Conference on the Foundations of …, 2015
1012015
Bots & (Main) frames: exploring the impact of tangible blocks and collaborative play in an educational programming game
EF Melcer, K Isbister
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
792018
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations
E Melcer, K Isbister
Proceedings of the 1st International Joint Conference of DiGRA and FDG, 2016
72*2016
Bridging the physical divide: a design framework for embodied learning games and simulations
EF Melcer, K Isbister
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
722016
Online inspiration and exploration for identity reinvention
OL Haimson, AE Bowser, EF Melcer, EF Churchill
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
712015
What is a visual novel?
J Camingue, E Carstensdottir, EF Melcer
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-18, 2021
572021
Social affordances at play: Game design toward socio-technical innovation
K Isbister, E Márquez Segura, EF Melcer
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
542018
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels
J Camingue, EF Melcer, E Carstensdottir
Proceedings of the 15th International Conference on the Foundations of …, 2020
522020
Evaluating AI-based games through retellings
M Kreminski, B Samuel, E Melcer, N Wardrip-Fruin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
492019
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research
EF Melcer, KM Grasse, J Ryan, N Junius, M Kreminski, D Squinkifer, B Hill, ...
Proceedings of the 15th International Conference on the Foundations of …, 2020
302020
Audio matters too: How audial avatar customization enhances visual avatar customization
D Kao, R Ratan, C Mousas, A Joshi, EF Melcer
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
292022
Tangibles vs. mouse in educational programming games: Influences on enjoyment and self-beliefs
EF Melcer, V Hollis, K Isbister
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
292017
On vintage values: The experience of secondhand fashion reacquisition
AE Bowser, OL Haimson, EF Melcer, EF Churchill
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
292015
CTRL-labs: Hand activity estimation and real-time control from neuromuscular signals
EF Melcer, MT Astolfi, M Remaley, A Berenzweig, T Giurgica-Tiron
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing …, 2018
212018
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical
KM Grasse, M Kreminski, N Wardrip-Fruin, M Mateas, EF Melcer
Frontiers in Virtual Reality 3, 1-14, 2022
202022
Motion, emotion, and form: exploring affective dimensions of shape
E Melcer, K Isbister
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
202016
" I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games
MAM Cuerdo, EF Melcer
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
192020
Teaching responsible conduct of research through an interactive storytelling game
EF Melcer, J Ryan, N Junius, M Kreminski, D Squinkifer, B Hill, ...
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
192020
Death and rebirth in platformer games
EF Melcer, MAM Cuerdo
Game User Experience And Player-Centered Design, 265-293, 2020
192020
現在システムで処理を実行できません。しばらくしてからもう一度お試しください。
論文 1–20