GenLaban: A tool for generating Labanotation from motion capture data W Choensawat, M Nakamura, K Hachimura Multimedia Tools and Applications 74, 10823-10846, 2015 | 62 | 2015 |
Application of YOLO deep learning model for real time abandoned baggage detection T Santad, P Silapasupphakornwong, W Choensawat, K Sookhanaphibarn 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE), 157-158, 2018 | 24 | 2018 |
Android malware classification based on mobile security framework S Sachdeva, R Jolivot, W Choensawat IAENG International Journal of Computer Science 45 (4), 514-522, 2018 | 23 | 2018 |
Applications for recording and generating human body motion with labanotation W Choensawat, M Nakamura, K Hachimura Dance Notations and Robot Motion, 391-416, 2016 | 21 | 2016 |
Description and reproduction of stylized traditional dance body motion by using labanotation W Choensawat, S Takahashi, M Nakamura, W Choi, K Hachimura Transactions of the Virtual Reality Society of Japan 15 (3), 379-388, 2010 | 19 | 2010 |
Application of neural networks to business bankruptcy analysis in Thailand K Sookhanaphibarn, P Polsiri, W Choensawat, FC Lin International Journal of Computational Intelligence Research 3 (1), 91-96, 2007 | 19 | 2007 |
Similarity retrieval of motion capture data based on derivative features W Choensawat, W Choi, K Hachimura Journal of Advanced Computational Intelligence and Intelligent Informatics …, 2012 | 15 | 2012 |
Social data analysis on play-to-earn non-fungible tokens (NFT) games P Boonparn, P Bumrungsook, K Sookhnaphibarn, W Choensawat 2022 IEEE 4th Global Conference on Life Sciences and Technologies (LifeTech …, 2022 | 14 | 2022 |
Game-based system for learning labanotation using Microsoft Kinect A Ballas, T Santad, K Sookhanaphibarn, W Choensawat 2017 IEEE 6th global conference on consumer electronics (GCCE), 1-3, 2017 | 14 | 2017 |
Serious game for fire safety evacuation plan A Sacfung, K Sookhanaphibarn, W Choensawat Advanced Materials Research 931, 583-587, 2014 | 14 | 2014 |
Body motion design and analysis for fighting game interface P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas 2015 IEEE Conference on Computational Intelligence and Games (CIG), 360-367, 2015 | 13 | 2015 |
An application of deep-learning techniques to face mask detection during the COVID-19 pandemic P Khamlae, K Sookhanaphibarn, W Choensawat 2021 IEEE 3rd global conference on life sciences and technologies (LifeTech …, 2021 | 11 | 2021 |
Standardized test system of health-related physical fitness for Thai college students T Sookhanaphibarn, W Choensawat Procedia Manufacturing 3, 1527-1534, 2015 | 11 | 2015 |
An ensemble learning based model for real estate project classification W Paireekreng, W Choensawat Procedia Manufacturing 3, 3852-3859, 2015 | 10 | 2015 |
Autonomous dance avatar for generating stylized dance motion from simple dance notations W Choensawat, K Hachimura The Journal of the Institute of Image Electronics Engineers of Japan 41 (4 …, 2012 | 10 | 2012 |
Aircraft recognition training simulator using virtual reality W Choensawat, K Sookhanaphibarn 2019 IEEE 8th global conference on consumer electronics (GCCE), 47-48, 2019 | 9 | 2019 |
Educational games for cybersecurity awareness K Sookhanaphibarn, W Choensawat 2020 IEEE 9th Global Conference on Consumer Electronics (GCCE), 424-428, 2020 | 8 | 2020 |
Rap-style comment generation to entertain game live streaming T Jumneanbun, S Sae-Lao, P Paliyawan, R Thawonmas, ... 2020 IEEE Conference on Games (CoG), 706-707, 2020 | 8 | 2020 |
Towards universal kinect interface for fighting games P Paliyawan, K Sookhanaphibarn, W Choensawat, R Thawonmas 2015 IEEE 4th Global Conference on Consumer Electronics (GCCE), 332-333, 2015 | 8 | 2015 |
Desirability of a teaching and learning tool for Thai dance body motion W Choensawat, K Sookhanaphibarn, C Kijkhun, K Hachimura Design, User Experience, and Usability. Health, Learning, Playing, Cultural …, 2013 | 8 | 2013 |