DeepTaste: Augmented reality gustatory manipulation with GAN-based real-time food-to-food translation K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi 2019 IEEE international symposium on mixed and augmented reality (ISMAR …, 2019 | 36 | 2019 |
Head-mounted display with increased downward field of view improves presence and sense of self-location K Nakano, N Isoyama, D Monteiro, N Sakata, K Kiyokawa, T Narumi IEEE Transactions on Visualization and Computer Graphics 27 (11), 4204-4214, 2021 | 21 | 2021 |
Enchanting your noodles: GAN-based real-time food-to-food translation and its impact on vision-induced gustatory manipulation K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1096-1097, 2019 | 17 | 2019 |
Ukemochi: A video see-through food overlay system for eating experience in the metaverse K Nakano, D Horita, N Isoyama, H Uchiyama, K Kiyokawa CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-8, 2022 | 15 | 2022 |
A study on persistence of gan-based vision-induced gustatory manipulation K Nakano, D Horita, N Kawai, N Isoyama, N Sakata, K Kiyokawa, K Yanai, ... Electronics 10 (10), 1157, 2021 | 9 | 2021 |
Enchanting your noodles: A gustatory manipulation interface by using gan-based real-time food-to-food translation K Nakano, D Horita, N Sakata, K Kiyokawa, K Yanai, T Narumi 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1339-1340, 2019 | 5 | 2019 |
Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception Y Koseki, Y Arikawa, K Nakano, T Narumi SIGGRAPH Asia 2023 Posters, 1-2, 2023 | 1 | 2023 |
Effects of visual presentation near the mouth on cross-modal effects of multisensory flavor perception and ease of eating K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ... 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2023 | 1 | 2023 |
VR 体験向上のためのビデオシースルー AR と物理ドアを用いた実環境と VR 環境間の遷移手法の提案 藤澤, 岳瞭, 中野, モニカ,ペルスキア,エルナンデス, 磯山, 内山, 清川 電子情報通信学会技術研究報告; 信学技報 122 (175), 1-2, 2022 | | 2022 |
Proposed Transition Method between Real and VR Environments Using Video See-Through AR and Physical Doors to Improve VR Experience T Fujisawa, K Nakano, M Perusquia-Hernandez, N Isoyama, H Uchiyama, ... IEICE Technical Report; IEICE Tech. Rep. 122 (175), 1-2, 2022 | | 2022 |
The Proteus Effect in Augmented Reality: Impact of Avatar Age and User Perspective on Walking Behaviors R Otono, Y Shikanai, K Nakano, N Isoyama, H Uchiyama, K Kiyokawa | | |