フォロー
Robert Toth
Robert Toth
Senior Graphics R&D Engineer, NVIDIA
確認したメール アドレス: nvidia.com
タイトル
引用先
引用先
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
832014
A sort-based deferred shading architecture for decoupled sampling
P Clarberg, R Toth, J Munkberg
ACM Transactions on Graphics (TOG) 32 (4), 1-10, 2013
482013
AMFS: adaptive multi-frequency shading for future graphics processors
P Clarberg, R Toth, J Hasselgren, J Nilsson, T Akenine-Möller
ACM Transactions on Graphics (TOG) 33 (4), 1-12, 2014
462014
Variable shading
TG Akenine-Moller, K Vaidyanathan, M Salvi, RM Toth, A Lefohn
US Patent 9,569,886, 2017
412017
Hierarchical stochastic motion blur rasterization
J Munkberg, P Clarberg, J Hasselgren, R Toth, M Sugihara, ...
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 107-118, 2011
402011
Apparatus and method for non-uniform frame buffer rasterization
TG Akenine-Moller, RM Toth, B Johnsson, JN Hasselgren
US Patent 9,704,217, 2017
292017
Adaptive multi-frequency shading
FP Clarberg, TG Akenine-Moller, RM Toth, CJ Munkberg
US Patent 10,074,213, 2018
272018
Adaptive image space shading for motion and defocus blur
K Vaidyanathan, R Toth, M Salvi, S Boulos, A Lefohn
Proceedings of the Fourth ACM SIGGRAPH/Eurographics Conference on High …, 2012
242012
Image processing techniques for tile-based rasterization
TG Akenine-Moller, RM Toth, JN Hasselgren, CJ Munkberg, FP Clarberg
US Patent 9,183,608, 2015
222015
Adaptive texture space shading for stochastic rendering
M Andersson, J Hasselgren, R Toth, T Akenine‐Möiler
Computer Graphics Forum 33 (2), 341-350, 2014
222014
Efficient bounding of displaced Bézier patches.
J Munkberg, J Hasselgren, R Toth, T Akenine-Möller
High Performance Graphics, 153-162, 2010
212010
Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling
FP Clarberg, RM Toth, K Vaidyanathan
US Patent App. 13/992,410, 2013
202013
Decoupled shading pipeline
K Vaidyanathan, M Salvi, RM Toth
US Patent 9,569,883, 2017
162017
Comparison of projection methods for rendering virtual reality
R Toth, J Nilsson, T Akenine-Möller
Proceedings of High Performance Graphics, 163-171, 2016
162016
Compiling for programmable culling unit
TG Akenine-Moller, JN Hasselgren, CJ Munkberg, FP Clarberg, RM Toth
US Patent 9,038,034, 2015
142015
Hierarchical bounding of displaced parametric surfaces
J Munkberg, J Hasselgren, R Toth, T Akenine-Möller
US Patent 8,144,147, 2012
132012
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations
M Andersson, RM Toth, JN Hasselgren, TG Akenine-Moller
US Patent 10,540,808, 2020
122020
Texture level of detail strategies for real-time ray tracing
T Akenine-Möller, J Nilsson, M Andersson, C Barré-Brisebois, R Toth, ...
Ray Tracing Gems, 321-345, 2019
122019
Apparatus and method for an efficient 3d graphics pipeline
TG Akenine-Moller, RM Toth, BE Insko, PL Doyle, P Surti, ...
US Patent App. 15/268,495, 2018
122018
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
RM Toth, JK Nilsson, TG Akenine-Möller, FP Clarberg
US Patent 9,491,490, 2016
112016
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