The TARDIS framework: intelligent virtual agents for social coaching in job interviews K Anderson, E André, T Baur, S Bernardini, M Chollet, E Chryssafidou, ... International conference on advances in computer entertainment technology …, 2013 | 183 | 2013 |
Modeling groups of plausible virtual pedestrians C Peters, C Ennis IEEE Computer Graphics and Applications 29 (4), 54-63, 2009 | 108 | 2009 |
Seeing is believing: body motion dominates in multisensory conversations C Ennis, R McDonnell, C O'Sullivan ACM Transactions on Graphics (TOG) 29 (4), 1-9, 2010 | 80 | 2010 |
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds C Ennis, C Peters, C O'sullivan ACM Transactions on Applied Perception (TAP) 8 (2), 1-22, 2011 | 52 | 2011 |
Emotion capture: Emotionally expressive characters for games C Ennis, L Hoyet, A Egges, R McDonnell Proceedings of motion on games, 53-60, 2013 | 49 | 2013 |
Perceptually plausible formations for virtual conversers C Ennis, C O'Sullivan Computer Animation and Virtual Worlds 23 (3-4), 321-329, 2012 | 36 | 2012 |
Talking bodies: Sensitivity to desynchronization of conversations R McDonnell, C Ennis, S Dobbyn, C O'Sullivan ACM Transactions on Applied Perception (TAP) 6 (4), 1-8, 2009 | 32 | 2009 |
Examining the effects of a virtual character on learning and engagement in serious games V Gamage, C Ennis Proceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and …, 2018 | 26 | 2018 |
Perceptual evaluation of position and orientation context rules for pedestrian formations C Ennis, C Peters, C O'Sullivan Proceedings of the 5th symposium on Applied perception in graphics and …, 2008 | 23 | 2008 |
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations. CE Peters, C Ennis, R McDonnell, C O'Sullivan Eurographics (Short Papers), 33-36, 2008 | 22 | 2008 |
Human or Robot? Investigating voice, appearance and gesture motion realism of conversational social agents Y Ferstl, S Thomas, C Guiard, C Ennis, R McDonnell Proceedings of the 21st ACM international conference on intelligent virtual …, 2021 | 21 | 2021 |
Investigating how speech and animation realism influence the perceived personality of virtual characters and agents S Thomas, Y Ferstl, R McDonnell, C Ennis 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 11-20, 2022 | 17 | 2022 |
Strategies for enhancing the mature student experience in higher education J O'Carroll, C Ennis, K Loscher, D Ryan, N Dixon Technological University Dublin, 2017 | 15 | 2017 |
Perception of complex emotional body language of a virtual character C Ennis, A Egges Motion in Games: 5th International Conference, MIG 2012, Rennes, France …, 2012 | 14 | 2012 |
Metropolis: multisensory simulation of a populated city C O'Sullivan, C Ennis 2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011 | 12 | 2011 |
Frankenfolk: Distinctiveness and attractiveness of voice and motion J Ondřej, C Ennis, NA Merriman, C O’sullivan ACM Transactions on Applied Perception (TAP) 13 (4), 1-13, 2016 | 10 | 2016 |
Comparing audiovisual distance perception in various' real'and'virtual'environments JS Chan, D Lisiecka, C Ennis, C O'Sullivan, FN Newell Perception 38, 30-30, 2009 | 10 | 2009 |
Eye-tracktive: Measuring attention to body parts when judging human emotions C Ennis, L Hoyet, C O'Sullivan Technological University Dublin, 2015 | 6 | 2015 |
Perception of complex emotional body language of a virtual character with limb modifications J Pamerneckas, C Ennis, A Egges Proceedings of the ACM Symposium on Applied Perception, 133-133, 2013 | 5 | 2013 |
Mass population: Plausible and practical crowd simulation S Stüvel, C Ennis, A Egges IEEE Handbook of digital games, 146-174, 2014 | 2 | 2014 |