フォロー
Andreas Oikonomou
Andreas Oikonomou
確認したメール アドレス: ntu.ac.uk
タイトル
引用先
引用先
Serious games and edutainment applications
LC Jain
Springer, 2011
2442011
An investigation of the effects of game difficulty on player enjoyment
JT Alexander, J Sear, A Oikonomou
Entertainment computing 4 (1), 53-62, 2013
1172013
Using virtual reality to reduce stress at work
KD Thoondee, A Oikonomou
2017 computing conference, 492-499, 2017
442017
Emoecho: A tangible interface to convey and communicate emotions
K Woodward, E Kanjo, S Burton, A Oikonomou
Proceedings of the 2018 ACM International joint Conference and 2018 …, 2018
292018
Innovations in serious games for future learning
M Ma, A Oikonomou, LC Jain
Serious games and edutainment applications, 3-7, 2011
272011
Stereoscopic 3D in video games: A review of current design practices and challenges
N Mahoney, A Oikonomou, D Wilson
2011 16th International Conference on Computer Games (CGAMES), 148-155, 2011
262011
LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach
K Woodward, E Kanjo, A Oikonomou, A Chamberlain
Personal and Ubiquitous Computing 24 (5), 709-722, 2020
222020
Using serious games to motivate children with cystic fibrosis to engage with mucus clearance physiotherapy
A Oikonomou, D Day
2012 Sixth International Conference on Complex, Intelligent, and Software …, 2012
222012
Serious games and edutainment applications
M Minhua, A Oikonomou, LC Jain
London: Springer, 2011
222011
A study of how different game play aspects can affect the popularity of role-playing video games
M Horsfall, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 63-69, 2011
212011
History and alternative game input methods
A Thorpe, M Ma, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 76-93, 2011
212011
Smartphones at schools? Yes, why not?
P Kaimara, SM Poulimenou, A Oikonomou, I Deliyannis, A Plerou
European Journal of Engineering and Technology Research, 1-6, 2019
202019
Serious Games for use in a Higher Education Environment.
F Liarokapis, EF Anderson, A Oikonomou
School of Computing and Information Technology, Wolverhampton University, 2010
202010
Αn innovative transmedia-based game development method for inclusive education
P Kaimara, I Deliyannis, A Oikonomou, E Fokides, G Miliotis
Digital culture & education 13 (2), 129-162, 2021
172021
Evaluating 2D and 3D serious games: The significance of student-player characteristics
P Kaimara, E Fokides, A Oikonomou, P Atsikpasi, I Deliyannis
Διάλογοι! Θεωρία και πράξη στις επιστήμες αγωγής και εκπαίδευσης 5, 36-56, 2019
122019
Value hierarchy of future subject teachers in Serbia in the context of Schwartz theory
M Marušić, A Oikonomou
Zbornik Instituta za pedagoška istraživanja 45 (2), 241-259, 2013
122013
Second life as a learning and teaching environment for digital games education
M Ma, A Oikonomou, H Zheng
International Society for Presence Research, 2009
122009
Pre-service teachers’ views about the use of digital educational games for collaborative learning
P Kaimara, E Fokides, A Oikonomou, I Deliyannis
Education and Information Technologies 27 (4), 5397-5416, 2022
112022
Breast self examination training through the use of multimedia: A benchmark multimedia development methodology for biomedical applications
A Oikonomou, SA Amin, A Todman, RNG Naguib
2001 Conference Proceedings of the 23rd Annual International Conference of …, 2001
112001
Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events
J Snowdon, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 94-100, 2011
102011
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