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Zachary Fitz-Walter
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Orientation passport: using gamification to engage university students
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 23rd Australian computer-human interaction conference …, 2011
3672011
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience
Z Fitz-Walter, D Johnson, P Wyeth, D Tjondronegoro, B Scott-Parker
Computers in Human Behavior 71, 586-595, 2017
1222017
A gamified mobile application for engaging new students at university orientation
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
1062012
Achievement unlocked: Investigating the design of effective gamification experiences for mobile applications and devices
ZJ Fitz-Walter
Queensland University of Technology, 2015
592015
Driven to drive: Designing gamification for a learner logbook smartphone application
Z Fitz-Walter, P Wyeth, D Tjondronegoro, B Scott-Parker
Proceedings of the first international conference on gameful design …, 2013
432013
Zombies on the road: a holistic design approach to balancing gamification and safe driving
F Steinberger, R Schroeter, V Lindner, Z Fitz-Walter, J Hall, D Johnson
Proceedings of the 7th international conference on automotive user …, 2015
412015
Detecting gesture force peaks for intuitive interaction
Z Fitz-Walter, S Jones, D Tjondronegoro
Proceedings of the 5th Australasian Conference on Interactive Entertainment, 1-8, 2008
342008
How multidisciplinary is gamification research? Results from a scoping review
N O'Donnell, DL Kappen, Z Fitz-Walter, S Deterding, LE Nacke, ...
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
332017
Exploring the opportunities and challenges of using mobile sensing for gamification
Z Fitz-Walter, D Tjondronegoro
Proceedings of the UbiComp 11 Workshop on Mobile Sensing: Challenges …, 2011
312011
Exploring the effect of achievements on students attending university orientation
Z Fitz-Walter, P Wyeth, D Tjondronegoro, D Johnson
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
292014
Exploring physical activities in an employer-sponsored health program
D Vyas, Z Fitz-Walter, E Mealy, A Soro, J Zhang, M Brereton
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
202015
Mystery at the library: encouraging library exploration using a pervasive mobile game
Z Fitz-Walter, D Tjondronegoro, D Koh, M Zrobok
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
192012
What is Gamification
Z Fitz-Walter
Gamify, 2020
112020
Please take out your phones: on the spot solicitation of student feedback in class
M Foth, Z Fitz-Walter, J Ti, R Russell-Bennett, KA Kuhn
Proceedings of the 24th Australian Computer-Human Interaction Conference …, 2012
102012
Designing gameful and ethical experiences
Z Fitz-Walter, C Phillips, M Raftopoulos, SK Thiel
Proceedings of the 2016 ACM Conference Companion Publication on Designing …, 2016
72016
Simple classification of walking activities using commodity smart phones
Z Fitz-Walter, D Tjondronegoro
Proceedings of the 21st Annual Conference of the Australian Computer-Human …, 2009
72009
Gamifying everyday activities using mobile sensing
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Tools for mobile multimedia programming and development, 98-114, 2013
62013
Encouraging learners to drive using game elements and smartphones
Z Fitz-Walter, D Tjondronegoro, P Wyeth
Proceedings of the OzCHI 2012 Workshops Programme, 1-4, 2012
62012
Orientation passport: using gamification to engage university students. 23rd Australian Computer-Human Interaction Conference sunulan bildiri
Z Fitz-Walter, DW Tjondronegoro, P Wyeth
Canberra: ACM, 2011
62011
Gamification: thoughts on definition and design
Z Fitz-Walter
Gamasutra: Zachary Fitz-Walter's Blog, 2012
42012
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Articles 1–20