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Leonardo B. Marques
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The impact of gamification on students’ learning, engagement and behavior based on their personality traits
R Smiderle, SJ Rigo, LB Marques, JA Peçanha de Miranda Coelho, ...
Smart Learning Environments 7 (1), 3, 2020
2392020
The United States and the transatlantic slave trade to the Americas, 1776-1867
L Marques
Emory University, 2013
1032013
Flow theory to promote learning in educational systems: Is it really relevant?
WO dos Santos, II Bittencourt, S Isotani, D Dermeval, LB Marques, ...
Revista Brasileira de Informática na Educação 26 (02), 29, 2018
902018
Infographics or graphics+ text: Which material is best for robust learning?
KT Lyra, S Isotani, RCD Reis, LB Marques, LZ Pedro, PA Jaques, ...
2016 ieee 16th international conference on advanced learning technologies …, 2016
842016
Pensamento Computacional: transformando ideias em jogos digitais usando o Scratch
C Rodriguez, AM Zem-Lopes, L Marques, S Isotani
Anais do Workshop de Informática na Escola 21 (1), 62-71, 2015
802015
Peçanha de Miranda Coelho, JA, & Jaques, PA (2020)
R Smiderle, SJ Rigo, LB Marques
The impact of gamification on students’ learning, engagement and behavior …, 0
32
The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learning Environment, Vol. 7 (3)
R Smiderle, SJ Rigo, LB Marques, J Coelho, PA Jaques
282020
Studying the impact of gamification on learning and engagement of introverted and extroverted students
R Smiderle, L Marques, JAPM Coelho, SJ Rigo, PA Jaques
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
222019
Servitization impact on performance moderated by country development
R Moreno, L Marques, R Arkader
Benchmarking: An International Journal 27 (1), 302-318, 2020
202020
A AIED Game to help children with learning disabilities in literacy in the Portuguese language
H Nascimento, LB Marques, DG de Souza, FM Salgado, RQ Bessa
SBC-Proceedings of SBGames, 2012
172012
Ouro, café e escravos: o Brasil e “a assim chamada acumulação primitiva”
L Marques, RB MARQUESE
Os tempos plurais da escravidão no Brasil: ensaios de história e …, 2020
142020
A game for teaching children with disability in reading and writing in Portuguese using voice recognition and Kinect sensor
E Sales, DM Cavalcante, LB Marques, DS das Graças
Proceedings of the X Brazilian Symposium on Computer Games and Digital …, 2011
142011
Validation of a culturally relevant snakebite envenomation clinical practice guideline in Brazil
GS Rocha, AS Farias, JA Alcântara, VA Machado, F Murta, F Val, ...
Toxins 14 (6), 376, 2022
132022
Governance modes in supply chains and financial performance at buyer, supplier and dyadic levels: the positive impact of power balance
L Marques, P Lontra, P Wanke, JJM Antunes
Benchmarking: An International Journal 29 (1), 255-284, 2022
132022
Fashion supply chain transparency: do as I say not as I do
AP Muratore, L Marques
International Journal of Productivity and Performance Management 71 (6 …, 2021
132021
Towards social network metrics for supply network circularity
L Marques, MD Manzanares
International Journal of Operations & Production Management 43 (4), 595-618, 2022
122022
The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learn. Environ. 7, 3 (2020)
R Smiderle, SJ Rigo, LB Marques
122020
O outro lado da moeda: estimativas e impactos do ouro do Brasil no tráfico transatlântico de escravos (Costa da Mina, c. 1700-1750)
L Marques, GA Lopes
CLIO: Revista Pesquisa Histórica 37 (2), 5-38, 2019
122019
Organisational culture in lean construction: managing paradoxes and dilemmas
A Erthal, L Marques
Production planning & control 33 (11), 1078-1096, 2022
112022
Understanding UX better: A new technique to go beyond emotion assessment
L Marques, PG Matsubara, WT Nakamura, BM Ferreira, IS Wiese, ...
Sensors 21 (21), 7183, 2021
112021
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