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Kathrin Gerling
Kathrin Gerling
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Cited by
Year
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
CHI, 1873-1882, 2012
3922012
Tailoring persuasive health games to gamer type
R Orji, RL Mandryk, J Vassileva, KM Gerling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
2922013
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
2342010
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling
International Journal of Human-Computer Studies 135, 102370, 2020
2252020
Designing and evaluating digital games for frail elderly persons
KM Gerling, FP Schulte, M Masuch
Proceedings of the 8th International Conference on Advances in Computer …, 2011
1962011
Effects of Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames
KM Gerling, M Miller, RL Mandryk, M Birk, J Smeddinck
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
1522014
Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games
K Gerling, F Schulte, J Smeddinck, M Masuch
Entertainment Computing-ICEC 2012, 235-242, 2012
1152012
Measuring the impact of game controllers on player experience in FPS games
KM Gerling, M Klauser, J Niesenhaus
Proceedings of the 15th International Academic MindTrek Conference …, 2011
1082011
Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI
K Spiel, K Gerling, CL Bennett, E Brulé, RM Williams, J Rode, J Mankoff
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
1032020
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
K Gerling, A Fuchslocher, R Schmidt, N Krämer, M Masuch
Entertainment Computing–ICEC 2011, 198-209, 2011
802011
Long-term use of motion-based video games in care home settings
KM Gerling, RL Mandryk, C Linehan
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
752015
Exertion Games
F Mueller, RA Khot, K Gerling, R Mandryk
Foundations and Trends® in Human–Computer Interaction 10 (1), 1-86, 2016
742016
The Effects of Embodied Persuasive Games on Player Attitudes Toward People Using Wheelchairs
KM Gerling, RL Mandryk, M Birk, M Miller, R Orji
CHI'14: Proceedings of the 2014 CHI Conference on Human Factors in Computing …, 2014
712014
Virtual reality crowd simulation: effects of agent density on user experience and behaviour
P Dickinson, K Gerling, K Hicks, J Murray, J Shearer, J Greenwood
Virtual Reality 23 (1), 19-32, 2019
652019
The Purpose of Play: How HCI Games Research Fails Neurodivergent Populations
K Spiel, K Gerling
ACM Transactions on Computer-Human Interaction (TOCHI), 2021
642021
Information and Communication Systems to Tackle Barriers to Breastfeeding: Systematic Search and Review
K Tang, K Gerling, W Chen, L Geurts
Journal of Medical Internet Research 21 (9), e13947, 2019
632019
Real-Time Dashboards to Support eSports Spectating
S Charleer, K Gerling, F Gutiérrez, H Cauwenbergh, B Luycx, K Verbert
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
632018
Virtual Reality Games for People Using Wheelchairs
K Gerling, P Dickinson, K Hicks, L Mason, A Simeone, K Spiel
Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, 2020
612020
When gaming is not suitable for everyone: Playtesting wii games with frail elderly
K Gerling, M Masuch
1st Workshop on Game Accessibility: Xtreme Interaction Design (GAXID’11), 2011
572011
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body
K Gerling, K Spiel
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
562021
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