フォロー
Christian Arzate Cruz
Christian Arzate Cruz
Scientist, Honda Research Institute JP
確認したメール アドレス: itesm.mx - ホームページ
タイトル
引用先
引用先
A survey on interactive reinforcement learning: Design principles and open challenges
C Arzate Cruz, T Igarashi
Proceedings of the 2020 ACM designing interactive systems conference, 1195-1209, 2020
972020
Player-centered game AI from a flow perspective: Towards a better understanding of past trends and future directions
CA Cruz, JAR Uresti
Entertainment Computing 20, 11-24, 2017
522017
HRLB⌃ 2: A reinforcement learning based framework for believable bots
C Arzate Cruz, JA Ramirez Uresti
Applied Sciences 8 (12), 2453, 2018
242018
Interactive explanations: Diagnosis and repair of reinforcement learning based agent behaviors
CA Cruz, T Igarashi
2021 IEEE Conference on Games (CoG), 01-08, 2021
92021
Player-centered game AI from a flow perspective: towards a better understanding of past trends and future directions. Entertain. Comput. 20, 11–24 (2017)
CA Cruz, JAR Uresti
5
Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers
H Suetake, T Fukusato, C Arzate Cruz, A Nealen, T Igarashi
Proceedings of the 15th International Conference on the Foundations of …, 2020
32020
Sequential Eyelid Gestures for User Interfaces in VR
CA Cruz, N Tatsuya, M Ichihara, F Shibata, A Kimura
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023
22023
Mariomix: Creating aligned playstyles for bots with interactive reinforcement learning
C Arzate Cruz, T Igarashi
Extended abstracts of the 2020 annual symposium on computer-human …, 2020
22020
Interactive reinforcement learning for autonomous behavior design
C Arzate Cruz, T Igarashi
Artificial Intelligence for Human Computer Interaction: A Modern Approach …, 2021
12021
MarioMix: Creating Aligned Playstyles for Bots with Interactive Reinforcement Learning
CA Cruz, T Igarashi
arXiv preprint arXiv:2105.12944, 2021
2021
HRLBˆ2: A Game AI Architecture for Believable Bots That Unifies the Elements of Flow and Reinforcement Learning
CA Cruz
Instituto Tecnológico y de Estudios Superiores de Monterrey, 2018
2018
Generating Haptic Textures with Vibrotactile Under-clothing Wearables
D Kariyama, CA Cruz, M Matsumuro, F Shibata, A Kimura
Analysis and Considerations of the Controllability of EMG-based Force Input
CA Cruz, F Shibata, A Kimura
Método Robusto para Detectar Dedos Usando Profundidad
IJR Goldberg, JAR Uresti, CJA Cruz
Personalized AI for Groups of Non-Player Characters
CA Cruz, JAR Uresti
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論文 1–15