Marco Salvi
Marco Salvi
確認したメール アドレス: nvidia.com
タイトル
引用先
引用先
Towards foveated rendering for gaze-tracked virtual reality
A Patney, M Salvi, J Kim, A Kaplanyan, C Wyman, N Benty, D Luebke, ...
ACM Transactions on Graphics (TOG) 35 (6), 1-12, 2016
2412016
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder
CRA Chaitanya, AS Kaplanyan, C Schied, M Salvi, A Lefohn, ...
ACM Transactions on Graphics (TOG) 36 (4), 1-12, 2017
1512017
System, method, and computer program product for performing object-space shading
A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ...
US Patent 9,747,718, 2017
872017
System, method, and computer program product for shading using a dynamic object-space grid
A Patney, EB Enderton, EB Lum, M Salvi, CR Wyman, Y Zhang, Y He, ...
US Patent 9,754,407, 2017
842017
Perceptually-based foveated virtual reality
A Patney, J Kim, M Salvi, A Kaplanyan, C Wyman, N Benty, A Lefohn, ...
ACM SIGGRAPH 2016 Emerging Technologies, 1-2, 2016
762016
Adaptive transparency
M Salvi, J Montgomery, A Lefohn
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 119-126, 2011
702011
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination
C Schied, A Kaplanyan, C Wyman, A Patney, CRA Chaitanya, J Burgess, ...
Proceedings of High Performance Graphics, 1-12, 2017
672017
Coarse pixel shading
K Vaidyanathan, M Salvi, R Toth, T Foley, T Akenine-Möller, J Nilsson, ...
Proceedings of High Performance Graphics, 9-18, 2014
652014
Sample distribution shadow maps
A Lauritzen, M Salvi, A Lefohn
Symposium on Interactive 3D Graphics and Games, 97-102, 2011
562011
Method and apparatus for filtered coarse pixel shading
G Liktor, M Salvi, K Vaidyanathan
US Patent 10,242,493, 2019
49*2019
Adaptive volumetric shadow maps
M Salvi, K Vidimče, A Lauritzen, A Lefohn, M Pharr
GPU Pro 360, 97-113, 2018
492018
Shadowing dynamic volumetric media
M Salvi, A Lefohn, AT Lauritzen, K Vidimce
US Patent 8,797,323, 2014
452014
Rendering filtered shadows with exponential shadow maps
M Salvi
ShaderX 6.0-Advanced Rendering Techniques, 2008
422008
Multi-layer alpha blending
M Salvi, K Vaidyanathan
Proceedings of the 18th Meeting of the ACM SIGGRAPH Symposium on Interactive …, 2014
332014
Perceptually-based foveated rendering using a contrast-enhancing filter
A Patney, M Salvi, J Kim, AS Kaplanyan, CR Wyman, N Benty, DP Luebke, ...
US Patent 10,438,400, 2019
292019
Variable shading
TG Akenine-Moller, K Vaidyanathan, M Salvi, RM Toth, A Lefohn
US Patent 9,569,886, 2017
292017
Layered light field reconstruction for defocus blur
K Vaidyanathan, M Salvi, CJ Munkberg, FP Clarberg
US Patent 9,298,006, 2016
292016
Layered reconstruction for defocus and motion blur
CJ Munkberg, K Vaidyanathan, JN Hasselgren, FP Clarberg, ...
US Patent 9,483,869, 2016
282016
Layered light field reconstruction for defocus blur
K Vaidyanathan, J Munkberg, P Clarberg, M Salvi
ACM Transactions on Graphics (TOG) 34 (2), 1-12, 2015
262015
Watertight ray traversal with reduced precision.
K Vaidyanathan, T Akenine-Möller, M Salvi
High Performance Graphics, 33-40, 2016
202016
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