The ‘losers’ of China’s Internet: Memes as ‘structures of feeling’for disillusioned young netizens M Szablewicz China information 28 (2), 259-275, 2014 | 168 | 2014 |
The ill effects of “opium for the spirit”: a critical cultural analysis of China's Internet addiction moral panic M Szablewicz Chinese Journal of Communication 3 (4), 453-470, 2010 | 99 | 2010 |
A realm of mere representation?“Live” e-sports spectacles and the crafting of China’s digital gaming image M Szablewicz Games and Culture 11 (3), 256-274, 2016 | 62 | 2016 |
China's many Internets: Participation and digital game play across a changing technology landscape S Lindtner, M Szablewicz Online society in china, 89-105, 2011 | 55 | 2011 |
From addicts to athletes: Participation in the discursive construction of digital games in urban China M Szablewicz AoIR Selected Papers of Internet Research, 2011 | 34 | 2011 |
Mapping digital game culture in China M Szablewicz Springer International Publishing, 2020 | 26 | 2020 |
From the media fast to digital detox: Examining dominant discourses about technology use M Szablewicz Communication teacher 34 (3), 180-184, 2020 | 14 | 2020 |
A Space to be Your Virtual Self: an introduction to the world of Internet gaming in the urban Chinese wangba M Szablewicz Unpublished master’s thesis). Duke University, Durham, North Carolina …, 2004 | 10 | 2004 |
In between wangba and elite entertainment: China’s many Internets S Lindtner, M Szablewicz 8th Annual Chinese Internet Research Conference. Beijing 6, 2010 | 7 | 2010 |
From addicts to athletes: youth mobilities and the politics of digital gaming in Urban China M Szablewicz Rensselaer Polytechnic Institute, 2012 | 6 | 2012 |
Internet cafés: Nostalgia, sociality, and stigma M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | 2 | 2020 |
Carving Out a Spiritual Homeland M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | 1 | 2020 |
Patriotic Leisure: Internet Games, Esports, and the Discourse of Productivity M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | 1 | 2020 |
“Losers”“Acting Gay”: Internet Slang, Memes, and Affective Intensities M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | 1 | 2020 |
Watching the Watchers: New Perspectives on Spectatorship, Gaming and Online Media N Taylor, M Szablewicz, N Bowman, T Harper AoIR Selected Papers of Internet Research, 2013 | 1 | 2013 |
Introduction: Mapping China’s Digital Gaming Culture M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | | 2020 |
Conclusion: Mainstreaming and Marginalizing Digital Games M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | | 2020 |
Spiritual Opium: The Internet Addiction Panic and the Spiritually Ailing Nation M Szablewicz, M Szablewicz Mapping Digital Game Culture in China: From Internet Addicts to Esports …, 2020 | | 2020 |
Book review: Faked in China: Nation branding, counterfeit culture, and globalization M Szablewicz Communication and the Public 4 (2), 184-185, 2019 | | 2019 |
DIGITAL GAMES AND HETERONORMATIVITY: THE CASE OF CHINA’S ‘LOSERS’ M Szablewicz AoIR Selected Papers of Internet Research, 2015 | | 2015 |