Myung Geol Choi
Cited by
Cited by
Group behavior from video: a data-driven approach to crowd simulation
KH Lee, MG Choi, Q Hong, J Lee
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer …, 2007
Motion patches: building blocks for virtual environments annotated with motion data
KH Lee, MG Choi, J Lee
ACM SIGGRAPH 2006 Papers, 898-906, 2006
Morphable crowds
E Ju, MG Choi, M Park, J Lee, KH Lee, S Takahashi
ACM Transactions on Graphics (TOG) 29 (6), 1-10, 2010
Deformable motion: Squeezing into cluttered environments
MG Choi, M Kim, KL Hyun, J Lee
Computer Graphics Forum 30 (2), 445-453, 2011
Retrieval and visualization of human motion data via stick figures
MG Choi, K Yang, T Igarashi, J Mitani, J Lee
Computer Graphics Forum 31 (7), 2057-2065, 2012
Relationship descriptors for interactive motion adaptation
RA Al-Asqhar, T Komura, MG Choi
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
A Recurrent Variational Autoencoder for Human Motion Synthesis.
I Habibie, D Holden, J Schwarz, J Yearsley, T Komura, J Saito, I Kusajima, ...
BMVC, 2017
Linkless octree using multi‐level perfect hashing
MG Choi, E Ju, JW Chang, J Lee, YJ Kim
Computer Graphics Forum 28 (7), 1773-1780, 2009
Character‐object interaction retrieval using the interaction bisector surface
X Zhao, MG Choi, T Komura
Computer Graphics Forum 36 (2), 119-129, 2017
Interaction capture using magnetic sensors
P Sandilands, MG Choi, T Komura
Computer Animation and Virtual Worlds 24 (6), 527-538, 2013
Dynamic comics for hierarchical abstraction of 3d animation data
MG Choi, ST Noh, T Komura, T Igarashi
Computer Graphics Forum 32 (7), 1-9, 2013
Capturing close interactions with objects using a magnetic motion capture system and a RGBD sensor
P Sandilands, MG Choi, T Komura
International Conference on Motion in Games, 220-231, 2012
Points‐based user interface for character posing
MG Choi, KH Lee
Computer Animation and Virtual Worlds 27 (3-4), 213-220, 2016
Motion rank: applying page rank to motion data search
MG Choi, T Kwon
The Visual Computer 35 (2), 289-300, 2019
Interactive control of big‐object manipulation animation
MG Choi, KH Lee
Computer Animation and Virtual Worlds 27 (3-4), 435-442, 2016
Motion Patches
MG Choi, KH Lee, JH Lee
Journal of KIISE: Computer Systems and Theory 33 (1_2), 119-127, 2006
Optimal close‐up views for precise 3D manipulation
MG Choi, JH Lee, W Ha, KH Lee
Computer Animation and Virtual Worlds 30 (3-4), e1884, 2019
A Real-time Motion Adaptation Method using Spatial Relationships between a Virtual Character and Its Surrounding Environment
D Jo, MG Choi
Journal of the Korea Society of Computer and Information 24 (4), 45-50, 2019
Character Motion Control by Using Limited Sensors and Animation Data
TS Bae, EJ Lee, HE Kim, M Park, MG Choi
Journal of The Korea Computer Graphics Society 25 (3), 85-92, 2019
Secondary camera position optimization for observing the close space between objects
JH Lee, YH Han, MG Choi
Journal of The Korea Computer Graphics Society 24 (3), 33-41, 2018
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