Myung Geol Choi
Title
Cited by
Cited by
Year
Group behavior from video: a data-driven approach to crowd simulation
KH Lee, MG Choi, Q Hong, J Lee
Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer …, 2007
3392007
Motion patches: building blocks for virtual environments annotated with motion data
KH Lee, MG Choi, J Lee
ACM SIGGRAPH 2006 Papers, 898-906, 2006
1442006
Morphable crowds
E Ju, MG Choi, M Park, J Lee, KH Lee, S Takahashi
ACM Transactions on Graphics (TOG) 29 (6), 1-10, 2010
1342010
Retrieval and visualization of human motion data via stick figures
MG Choi, K Yang, T Igarashi, J Mitani, J Lee
Computer Graphics Forum 31 (7), 2057-2065, 2012
622012
Deformable motion: Squeezing into cluttered environments
MG Choi, M Kim, KL Hyun, J Lee
Computer Graphics Forum 30 (2), 445-453, 2011
622011
Relationship descriptors for interactive motion adaptation
RA Al-Asqhar, T Komura, MG Choi
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
582013
Linkless octree using multi‐level perfect hashing
MG Choi, E Ju, JW Chang, J Lee, YJ Kim
Computer Graphics Forum 28 (7), 1773-1780, 2009
282009
Character‐object interaction retrieval using the interaction bisector surface
X Zhao, MG Choi, T Komura
Computer Graphics Forum 36 (2), 119-129, 2017
132017
Interaction capture using magnetic sensors
P Sandilands, MG Choi, T Komura
Computer Animation and Virtual Worlds 24 (6), 527-538, 2013
82013
Dynamic comics for hierarchical abstraction of 3d animation data
MG Choi, ST Noh, T Komura, T Igarashi
Computer Graphics Forum 32 (7), 1-9, 2013
72013
Capturing close interactions with objects using a magnetic motion capture system and a RGBD sensor
P Sandilands, MG Choi, T Komura
International Conference on Motion in Games, 220-231, 2012
62012
Points‐based user interface for character posing
MG Choi, KH Lee
Computer Animation and Virtual Worlds 27 (3-4), 213-220, 2016
32016
Motion rank: applying page rank to motion data search
MG Choi, T Kwon
The Visual Computer 35 (2), 289-300, 2019
22019
Interactive control of big‐object manipulation animation
MG Choi, KH Lee
Computer Animation and Virtual Worlds 27 (3-4), 435-442, 2016
22016
Motion Patches
MG Choi, KH Lee, JH Lee
Journal of KIISE: Computer Systems and Theory 33 (1_2), 119-127, 2006
22006
Optimal close‐up views for precise 3D manipulation
MG Choi, JH Lee, W Ha, KH Lee
Computer Animation and Virtual Worlds 30 (3-4), e1884, 2019
12019
Estimating Cloth Simulation Parameters From a Static Drape Using Neural Networks
E Ju, MG Choi
IEEE Access 8, 195113-195121, 2020
2020
Automatic Control of Virtual Mirrors for Precise 3D Manipulation in VR
W Ha, MG Choi, KH Lee
IEEE Access 8, 156274-156284, 2020
2020
Learning 3D Global Human Motion Estimation from Unpaired, Disjoint Datasets
J Habekost, T Shiratori, Y Ye, T Komura, M Shi, K Aberman, A Aristidou, ...
Computer Graphics Forum 39 (2), 2020
2020
A Real-time Motion Adaptation Method using Spatial Relationships between a Virtual Character and Its Surrounding Environment
D Jo, MG Choi
Journal of the Korea Society of Computer and Information 24 (4), 45-50, 2019
2019
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Articles 1–20