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Andri Ioannou
Andri Ioannou
Full Professor, Cyprus University of Technology, Cyprus Interaction Lab, CYENS CoE
Verified email at cut.ac.cy - Homepage
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Cited by
Cited by
Year
Seven HCI grand challenges
C Stephanidis, G Salvendy, M Antona, JYC Chen, J Dong, VG Duffy, ...
International Journal of Human–Computer Interaction 35 (14), 1229-1269, 2019
4742019
Promoting academic motivation and self-regulation: Practical guidelines for online instructors
A Artino, A Ioannou
Society for Information Technology & Teacher Education, 208-212, 2008
2892008
Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review
S Timotheou, O Miliou, Y Dimitriadis, SV Sobrino, N Giannoutsou, ...
Education and information technologies 28 (6), 6695-6726, 2023
2672023
Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work
A Ioannou, E Makridou
Education and Information Technologies 23 (6), 2531-2544, 2018
1992018
Massively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016
T Sourmelis, A Ioannou, P Zaphiris
Computers in Human Behavior 67, 41-48, 2017
1642017
Implementing embodied learning in the classroom: Effects on children’s memory and language skills
P Kosmas, A Ioannou, P Zaphiris
Educational Media International 56 (1), 59-74, 2019
1482019
Increasing interest in social studies: Social perspective taking and self-efficacy in stimulating simulations
H Gehlbach, SW Brown, A Ioannou, MA Boyer, N Hudson, A Niv-Solomon, ...
Contemporary Educational Psychology 33 (4), 894-914, 2008
1072008
Wikis and forums for collaborative problem-based activity: A systematic comparison of learners' interactions
A Ioannou, SW Brown, AR Artino
The Internet and Higher Education 24, 35-45, 2015
1042015
Gender and negotiation: Some experimental findings from an international negotiation simulation
MA Boyer, B Urlacher, NF Hudson, A Niv-Solomon, LL Janik, MJ Butler, ...
International Studies Quarterly 53 (1), 23-47, 2009
982009
Moving bodies to moving minds: A study of the use of motion-based games in special education
P Kosmas, A Ioannou, S Retalis
TechTrends 62 (6), 594-601, 2018
962018
Learning experience design with immersive virtual reality in physics education
Y Georgiou, O Tsivitanidou, A Ioannou
Educational Technology Research and Development 69 (6), 3051-3080, 2021
712021
A Learning experience in inquiry-based physics with immersive virtual reality: Student perceptions and an interaction effect between conceptual gains and attitudinal profiles
OE Tsivitanidou, Y Georgiou, A Ioannou
Journal of Science Education and Technology 30 (6), 841-861, 2021
652021
Technology-enhanced embodied learning: Designing and Evaluating a New Classroom Experience
M Ioannou, A Ioannou
Educational Technology & Society 23 (3), 81-94, 2020
652020
Pre-schoolers’ interest and caring behaviour around a humanoid robot
A Ioannou, E Andreou, M Christofi
TechTrends 59, 23-26, 2015
652015
Embodied learning in a digital world: A systematic review of empirical research in K-12 education
Y Georgiou, A Ioannou
Learning in a digital world: Perspective on interactive technologies for …, 2019
622019
Course management systems: Time for users to get what they need
RD Hannafin, A Ioannou
TechTrends 52 (1), 46-50, 2008
562008
Problem-based learning in multimodal learning environments: Learners’ technology adoption experiences
A Ioannou, C Vasiliou, P Zaphiris
Journal of Educational Computing Research 54 (7), 1022-1040, 2016
552016
A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom
A Ioannou
Educational Technology Research and Development: https://doi.org/10.1007 …, 2018
512018
Exploring factors influencing collaborative knowledge construction in online discussions: Student facilitation and quality of initial postings
A Ioannou, S Demetriou, M Mama
American Journal of Distance Education 28 (3), 183-195, 2014
502014
Enacting artifact-based activities for social technologies in language learning using a design-based research approach
A Parmaxi, P Zaphiris, A Ioannou
Computers in Human Behavior 63, 556-567, 2016
472016
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