Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire C Yildirim, AP Correia Computers in human behavior 49, 130-137, 2015 | 1361 | 2015 |
A growing fear: Prevalence of nomophobia among Turkish college students C Yildirim, E Sumuer, M Adnan, S Yildirim Information Development 32 (5), 1322-1331, 2016 | 574 | 2016 |
Exploring the dimensions of nomophobia: Developing and validating a questionnaire using mixed methods research C Yildirim Iowa State University, 2014 | 274 | 2014 |
Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets C Yildirim Virtual Reality 24 (2), 231-239, 2020 | 146 | 2020 |
Worry and anger are associated with latent classes of problematic smartphone use severity among college students JD Elhai, D Rozgonjuk, C Yildirim, AM Alghraibeh, AA Alafnan Journal of affective disorders 246, 209-216, 2019 | 121 | 2019 |
Translation and validation of the Nomophobia Questionnaire in the Italian language: Exploratory factor analysis M Adawi, NL Bragazzi, L Argumosa-Villar, J Boada-Grau, A Vigil-Colet, ... JMIR mHealth and uHealth 6 (1), e9186, 2018 | 98 | 2018 |
Cybersickness during VR gaming undermines game enjoyment: A mediation model C Yildirim Displays 59, 35-43, 2019 | 86 | 2019 |
Remote and collaborative virtual reality experiments via social vr platforms D Saffo, S Di Bartolomeo, C Yildirim, C Dunne Proceedings of the 2021 CHI conference on human factors in computing systems …, 2021 | 68 | 2021 |
Crowdsourcing virtual reality experiments using vrchat D Saffo, C Yildirim, S Di Bartolomeo, C Dunne Extended abstracts of the 2020 chi conference on human factors in computing …, 2020 | 56 | 2020 |
Understanding nomophobia: A modern age phobia among college students C Yildirim, AP Correia Learning and Collaboration Technologies: Second International Conference …, 2015 | 42 | 2015 |
Video game user experience: to VR, or not to VR? C Yildirim, M Carroll, D Hufnal, T Johnson, S Pericles 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018 | 35 | 2018 |
Virtually empathetic?: Examining the effects of virtual reality storytelling on empathy ES Bang, C Yildirim Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization …, 2018 | 34 | 2018 |
The efficacy of a virtual reality-based mindfulness intervention C Yildirim, T O’Grady 2020 IEEE International conference on artificial intelligence and virtual …, 2020 | 33 | 2020 |
A review of deep learning approaches to EEG-based classification of cybersickness in virtual reality C Yildirim 2020 IEEE international conference on artificial intelligence and virtual …, 2020 | 28 | 2020 |
Translation and validation of the Nomophobia Questionnaire (NMP-Q) in Italian language: Insights from factor analysis NL Bragazzi, G Del Puente, G Adavastro, V Pompei, A Siri, N Rania, ... European Psychiatry, S390, 2016 | 25 | 2016 |
The impact of controller type on video game user experience in virtual reality D Hufnal, E Osborne, T Johnson, C Yildirim 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2019 | 20 | 2019 |
Usability in local e-government: analysis of Turkish metropolitan municipality Facebook pages M Yildiz, N Ocak, C Yildirim, K Cagiltay, C Babaoglu Open Government: Concepts, Methodologies, Tools, and Applications, 966-984, 2020 | 19 | 2020 |
Unraveling the design space of immersive analytics: A systematic review D Saffo, S Di Bartolomeo, T Crnovrsanin, L South, J Raynor, C Yildirim, ... IEEE Transactions on Visualization and Computer Graphics, 2023 | 16 | 2023 |
Effects of VR gaming and game genre on player experience M Carroll, E Osborne, C Yildirim 2019 IEEE Games, Entertainment, Media Conference (GEM), 1-6, 2019 | 14 | 2019 |
Point and select: Effects of multimodal feedback on text entry performance in virtual reality C Yildirim International Journal of Human–Computer Interaction 39 (19), 3815-3829, 2023 | 13 | 2023 |