A Triangle Bending Constraint Model for Position-Based Dynamics M Kelager, S Niebe, K Erleben Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS, 2010 | 41 | 2010 |
A nonsmooth nonlinear conjugate gradient method for interactive contact force problems M Silcowitz-Hansen, S Niebe, K Erleben The Visual Computer 26, 893-901, 2010 | 37 | 2010 |
Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation M Silcowitz, S Niebe, K Erleben Workshop in Virtual Reality Interactions and Physical Simulation, 105-114, 2009 | 27 | 2009 |
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation S Niebe, K Erleben Synthesis Lectures on Computer Graphics and Animation 7 (1), 1-159, 2015 | 22* | 2015 |
RPI-MATLAB-Simulator: A tool for efficient research and practical teaching in multibody dynamics J Williams, Y Lu, S Niebe, M Andersen, K Erleben, JC Trinkle VRIPHYS'13, 2013 | 19 | 2013 |
A joint-constraint model for human joints using signed distance-fields M Engell-Nørregård, S Niebe, K Erleben Multibody System Dynamics 28, 69-81, 2012 | 18 | 2012 |
Interactive Rigid Body Dynamics Using a Projected Gauss–Seidel Subspace Minimization Method M Silcowitz, S Niebe, K Erleben Computer Vision, Imaging and Computer Graphics. Theory and Applications, 218-229, 2011 | 18 | 2011 |
Heuristic Convergence Rate Improvements of the Projected Gauss-Seidel Method for Frictional Contact Problems M Poulsen, SM Niebe, K Erleben 18th International Conference on Computer Graphics, Visualization and …, 2010 | 16 | 2010 |
Projected Gauss-Seidel subspace minimization method for interactive rigid body dynamics: improving animation quality using a projected Gauss–Seidel subspace minimization method M Silcowitz-Hansen, SMN Abel, K Erleben International Conference on Computer Graphics Theory and Applications (GRAPP …, 2010 | 14 | 2010 |
Local joint-limits using distance field cones in Euler angle space MP Engell-Nørregård, SM Niebe, K Erleben Computer graphics international 2010, 2010 | 10 | 2010 |
A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries M Andersen, S Niebe, K Erleben Computers & Graphics 69, 36-48, 2017 | 8 | 2017 |
A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions M Andersen, S Niebe, K Erleben The Eurographics Association, 2017 | 5 | 2017 |
Rigid Bodies in Contact: and Everything in Between SM Niebe University of Copenhagen, 2014 | 4 | 2014 |
Projected Gauss-Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics M Silcowitz, SM Niebe, K Erleben International Conference on Computer Graphics Theory and Applications (GRAPP …, 2010 | 3 | 2010 |
Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations M Silcowitz, S Niebe, K Erleben Workshop in Virtual Reality Interactions and Physical Simulation, 89-95, 2010 | 1 | 2010 |
Distance-Field Based Joint-Limits for Biomechanic Joint Models MP Engell-Nørregård, SM Niebe, K Erleben Euromech [511] - Biomechanics of Human Motion, New Frontiers of Multibody …, 2011 | | 2011 |
Contact Point Generation for Convex Polytopes in Interactive Rigid Body Dynamics M Silcowitz-Hansen, SM Niebe, K Erleben eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010 | | 2010 |