フォロー
Kota Gushima
Kota Gushima
Mitsubishi electric corporation
確認したメール アドレス: dcl.cs.waseda.ac.jp
タイトル
引用先
引用先
HoloMoL: human memory augmentation with mixed-reality technologies
Y Yamada, K Irie, K Gushima, F Ishizawa, MA Sada, T Nakajima
Proceedings of the 21st international academic mindtrek conference, 235-238, 2017
202017
Ambient bot: delivering daily casual information through eye contact with an intimate virtual creature
K Gushima, H Akasaki, T Nakajima
Proceedings of the 21st International Academic Mindtrek Conference, 231-234, 2017
162017
A design space for virtuality-introduced Internet of Things
K Gushima, T Nakajima
Future Internet 9 (4), 60, 2017
142017
Virtual fieldwork: Designing augmented reality applications using virtual reality worlds
K Gushima, T Nakajima
International Conference on Human-Computer Interaction, 417-430, 2021
122021
Pervasive HoloMoL: A mobile pervasive game with mixed reality enhanced method of loci
K Irie, M Al Sada, Y Yamada, K Gushima, T Nakajima
Proceedings of the 15th International Conference on Advances in Mobile …, 2017
82017
“Relationship Between Learning by Teaching with Teachable Chatbots and the Big 5
K Iwase, K Gushima, T Nakajima
2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech …, 2021
52021
A novel interaction design approach for accessing daily casual information through a virtual creature
K Gushima, H Akasaki, T Nakajima
Distributed, Ambient and Pervasive Interactions: Understanding Humans: 6th …, 2018
52018
Community-based crowdsourcing to increase a community's well-being
K Gushima, M Sakamoto, T Nakajima
Proceedings of the 18th International Conference on Information Integration …, 2016
42016
Providing daily casual information through eye contact with emotional creatures
H Akasaki, K Gushima, T Nakajima
Distributed, Ambient and Pervasive Interactions: Technologies and Contexts …, 2018
32018
Computational community: A procedural approach for guiding collective human behavior towards achieving a flourished society
K Gushima, T Aikawa, M Sakamoto, T Nakajima
Distributed, Ambient and Pervasive Interactions: 4th International …, 2016
32016
Investigating a Method to Reduce Japanese People's Embarrassment in Using Voice Inputs
K Tsukamoto, T Nakajima, K Gushima
2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech …, 2021
22021
Pervasive Smart Objects: Framework for Extending Smart-Object Services
K Gushima, Y Kinoshita, T Nakajima
Distributed, Ambient and Pervasive Interactions: 9th International …, 2021
22021
A Scenario Experience Method with Virtual Reality Technologies for Designing Mixed Reality Services
K Gushima, T Nakajima
2020 16th International Conference on Intelligent Environments (IE), 122-125, 2020
22020
Interaction with the mercurial robot: Work assisting robot express the tiredness
Y Iwasaki, K Gushima, E Tamaki
Proceedings of the 2019 2nd International Conference on Electronics …, 2019
22019
Designing human behavior through social influence in mobile crowdsourcing with micro-communities
M Sakamoto, K Gushima, T Alexandrova, T Nakajima
Electronic Government and the Information Systems Perspective: 6th …, 2017
22017
Human behavior guidance methods in distributed virtual shopping malls
Y Matsushima, K Gushima, T Nakajima
2021 IEEE 3rd Global Conference on Life Sciences and Technologies (LifeTech …, 2021
12021
Playful information access through virtual creatures
K Gushima, T Nakajima
Entertainment Computing–ICEC 2018: 17th IFIP TC 14 International Conference …, 2018
12018
Automatic Generation of Seven-Segment Display Image for Machine-Learning-Based Digital Meter Reading
K Gushima, T Kashima
PHM Society Asia-Pacific Conference 4 (1), 2023
2023
MPC-based Pedestrian Routing for Congestion Balancing
M Menner, S Di Cairano, M Hamada, K Gushima
2023 IEEE Conference on Control Technology and Applications (CCTA), 1089-1094, 2023
2023
Deriving Features for Designing Ambient Media
K Gushima, S Toyama, Y Kinoshita, T Nakajima
Augmented Cognition: 13th International Conference, AC 2019, Held as Part of …, 2019
2019
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