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Matthew McGinity
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AVIE: a versatile multi-user stereo 360 interactive VR theatre
M McGinity, J Shaw, V Kuchelmeister, A Hardjono, DD Favero
Proceedings of the 2007 workshop on Emerging displays technologies: images …, 2007
752007
Immersive mixed media augmented reality applications and technology
V Kuchelmeister, J Shaw, M McGinity, D Del Favero, A Hardjono
Advances in Multimedia Information Processing-PCM 2009: 10th Pacific Rim …, 2009
192009
PEARL: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
W Luo, Z Yu, R Rzayev, M Satkowski, S Gumhold, M McGinity, R Dachselt
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
82023
Immersive Media for Environmental Awareness
M McGinity
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) workshop …, 2018
82018
Similarity analysis of visual sketch-based search for sounds
L Engeln, NL Le, M McGinity, R Groh
Proceedings of the 16th International Audio Mostly Conference, 101-108, 2021
62021
Real-time, head-tracked 3D audio with unlimited simultaneous sounds
C Jin, T Tan, A Kan, D Lin, A von Schaik, K Smith, M McGinity
Proceedings of the 2005 International Conference on Auditory Display (ICAD), 1-4, 2005
62005
3DApe: a real-time 3D audio playback engine
A Kan, C Jin, T Tan, D Lin, A van Schaik, K Smith, M McGinity
Proceedings of AES 118th Convention. Barcelona:[sn] 6, 343, 2005
52005
TeachInVR: A virtual reality classroom for remote education
F Schier, K Chandran, M McGinity
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2022
42022
“E-WAFE”-A Full Body Embodied Social Exergame
A Kalaitzidou, N Senechal, P Dimitriou, K Chandran, M Mcginity
Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022
32022
Presence, immersion and the panorama - a theoretical, technical and artistic inquiry into the nature of presence and immersion in virtual reality
M McGinity
University of New South Wales, 2014
3*2014
T_ Visionarium
N Brown, D del Favero, M Mcginity, J Shaw, P Weibel
Produced by the UNSW iCinema Research Centre Sydney. Supported under the …, 2008
32008
T_Visionarium IV
N Brown, D Del Favero, J Shaw, P Weibel, M McGinity, B Seeber, ...
The Art of Immersion I, 2017
22017
La Dispersion du Fils: Into regions of incomprehensibility
M McGinity
Electronic Visualisation and the Arts (EVA London), 2018
12018
Dynascape: Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos
Z Yu, D Zeidler, V Victor, M McGinity
Proceedings of the 29th ACM Symposium on Virtual Reality Software and …, 2023
2023
Bodylab: in virtuo sculpting, painting and performing of full-body avatars
D Zeidler, M McGinity
Proceedings of the ACM on Computer Graphics and Interactive Techniques 6 (2 …, 2023
2023
ViewR: Architectural-Scale Multi-User Mixed Reality with Mobile Head-Mounted Displays
F Schier, D Zeidler, K Chandran, Z Yu, M McGinity
IEEE Transactions on Visualization and Computer Graphics, 2023
2023
An Immersive Labeling Method for Large Point Clouds
T Lin, Z Yu, N Volkens, M McGinity, S Gumhold
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023
2023
Appendix of Manuscript" Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis
W Luo, Z Yu, R Rzayev, M Satkowski, S Gumhold, M McGinity, R Dachselt
Compare 1 (13), 14-16, 2023
2023
Stretching Projection-Projection-Based Visual Control and Support for Sports Exercises: Projektionsbasierte visuelle Kontrolle und Unterstützung bei Sportübungen
IS Franke, A Elze, M McGinity
Proceedings of Mensch und Computer 2022, 452-456, 2022
2022
Stretching Projection-Projection-based Visual Control and Support for Sports Exercises
IS Franke, A Elze, M McGinity
Mensch und Computer 2022-Tagungsband, 2022
2022
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Articles 1–20