フォロー
Xiang Li
タイトル
引用先
引用先
Exploration of Hands-free Text Entry Techniques For Virtual Reality
X Lu, D Yu, HN Liang, W Xu, Y Chen, X Li, K Hasan
Proceedings of the IEEE International Symposium on Mixed and Augmented …, 2020
622020
Results and guidelines from a repeated-measures design experiment comparing standing and seated full-body gesture-based immersive virtual reality exergames: Within-subjects …
W Xu, HN Liang, X Li, K Yu, Y Chen
JMIR serious games 8 (3), e17972, 2020
402020
Limited Control Over the Body as Intriguing Play Design Resource
FF Mueller, R Patibanda, R Byrne, Z Li, Y Wang, J Andres, X Li, ...
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
302021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation
R Patibanda, X Li, Y Chen, A Saini, C Hill, E van den Hoven, FF Mueller
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
202021
Towards Understanding the Design of Intertwined Human-Computer Integrations
FF Mueller, N Semertzidis, J Andres, J Marshall, S Benford, X Li, ...
ACM Transactions on Computer-Human Interactions (TOCHI), 2023
192023
vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
X Li, Y Chen, R Patibanda, FF Mueller
CHI EA '21: Extended Abstracts of the 2021 CHI Conference on Human Factors …, 2021
18*2021
VirusBoxing: A HIIT-based VR Boxing Game
W Xu, HN Liang, X Ma, X Li
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
182020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays
W Xu, HN Liang, Y Chen, X Li, K Yu
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 204-211, 2020
132020
Myopic Bike and Say Hi: Games for Empathizing with The Myopic
X Li, X Tang, X Tong, R Patibanda, FF Mueller, HN Liang
Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021
92021
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
R Patibanda, C Hill, A Saini, X Li, Y Chen, A Matviienko, J Knibbe, ...
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 893-918, 2023
72023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
R Patibanda, A Saini, N Overdevest, MF Montoya, X Li, Y Chen, S Nisal, ...
Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 769-802, 2023
72023
GesPlayer: Using Augmented Gestures to Empower Video Players
X Li, Y Chen, X Tang
Companion Proceedings of the 2022 Conference on Interactive Surfaces and …, 2022
52022
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects …
W Xu, HN Liang, Q He, X Li, K Yu, Y Chen
52020
Auto-hierarchical data algorithm: focus on increasing users’ motivation and duration in virtual reality
X Li, Y Chen
2020 5th IEEE International Conference on Big Data Analytics (ICBDA), 150-153, 2020
42020
Swarm manipulation in virtual reality
X Li, JD Wang, JJ Dudley, PO Kristensson
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 1-11, 2023
22023
VR PreM+: An Immersive Pre-learning Branching Visualization System for Museum Tours
Z Gao, X Li, C Liu, X Wang, A Wang, L Yang, Y Wang, P Hui, T Braud
Proceedings of the Eleventh International Symposium of Chinese CHI, 374-385, 2023
2023
GesMessages: Using Mid-air Gestures to Manage Notifications
X Li, Y Chen, X Tang
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 1-2, 2023
2023
'It changed my life' stories of SIGCHI's influence
S Dray, E Buie, GC Smith, A Kroma, X Li, A Marcus, M Pereira, ...
Interactions 29 (6), 42-45, 2022
2022
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