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Antonios Liapis
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Explainable AI for Designers: A Human-Centered Perspective on Mixed-Initiative Co-Creation
J Zhu, A Liapis, S Risi, R Bidarra, GM Youngblood
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2018
3232018
Sentient Sketchbook: Computer-Aided Game Level Authoring
A Liapis, G Yannakakis, J Togelius
Proceedings of the International Conference on the Foundations of Digital Games, 2013
311*2013
Mixed-Initiative Co-Creativity
GN Yannakakis, A Liapis, C Alexopoulos
Proceedings of the International Conference on the Foundations of Digital Games, 2014
2862014
Mixed-initiative content creation
A Liapis, G Smith, N Shaker
Procedural Content Generation in Games, 195-214, 2016
1872016
Procedural Content Generation through Quality Diversity
D Gravina, A Khalifa, A Liapis, J Togelius, GN Yannakakis
Proceedings of the IEEE Conference on Games, 2019
1592019
Computational Game Creativity
A Liapis, GN Yannakakis, J Togelius
Proceedings of the International Conference on Computational Creativity, 2014
1562014
Automated playtesting with procedural personas through MCTS with evolved heuristics
C Holmgård, MC Green, A Liapis, J Togelius
IEEE Transactions on Games 11 (4), 352-362, 2018
1512018
Evolving Personas for Player Decision Modeling
C Holmgård, A Liapis, J Togelius, GN Yannakakis
Proceedings of the IEEE Conference on Computational Intelligence and Games …, 2014
1162014
Mixed-Initiative Creative Interfaces
S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ...
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
1152017
Constructive generation methods for dungeons and levels
N Shaker, A Liapis, J Togelius, R Lopes, R Bidarra
Procedural Content Generation in Games, 31-55, 2016
1122016
Towards a Generic Method of Evaluating Game Levels
A Liapis, GN Yannakakis, J Togelius
Proceedings of the AAAI Artificial Intelligence for Interactive Digital …, 2013
1102013
Adapting Models of Visual Aesthetics for Personalized Content Creation
A Liapis, GN Yannakakis, J Togelius
Transactions on Computational Intelligence and AI in Games 4 (3), 213-228, 2012
972012
Constrained Novelty Search: A Study on Game Content Generation
A Liapis, GN Yannakakis, J Togelius
Evolutionary Computation, 2014
942014
Transforming Exploratory Creativity with DeLeNoX
A Liapis, HP Martınez, J Togelius, GN Yannakakis
Proceedings of the International Conference on Computational Creativity, 2013
86*2013
RankTrace: Relative and Unbounded Affect Annotation
P Lopes, GN Yannakakis, A Liapis
Proceedings of the International Conference on Affective Computing and …, 2017
782017
Orchestrating Game Generation
A Liapis, GN Yannakakis, MJ Nelson, M Preuss, R Bidarra
IEEE Transactions on Games 11 (1), 48-68, 2019
762019
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
J Pfau, A Liapis, G Volkmar, GN Yannakakis, R Malaka
Proceedings of the IEEE Conference on Games, 2020
712020
Procedural Personas as Critics for Dungeon Generation
A Liapis, C Holmgård, GN Yannakakis, J Togelius
Applications of Evolutionary Computation, 2015
692015
Surprise search: Beyond objectives and novelty
D Gravina, A Liapis, GN Yannakakis
Proceedings of the Genetic and Evolutionary Computation Conference. ACM, 2016
642016
Designer Modeling for Personalized Game Content Creation Tools
A Liapis, GN Yannakakis, J Togelius
Proceedings of the AIIDE Workshop on Artificial Intelligence & Game Aesthetics, 2013
622013
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Articles 1–20