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Maic Masuch
Maic Masuch
Professor for Entertainment Computing, University of Duisburg-Essen
Verified email at uni-due.de
Title
Cited by
Cited by
Year
Exergame design for elderly users: the case study of SilverBalance
KM Gerling, J Schild, M Masuch
Proceedings of the 7th International Conference on Advances in Computer …, 2010
2462010
Designing and evaluating digital games for frail elderly persons
KM Gerling, FP Schulte, M Masuch
Proceedings of the 8th international conference on advances in computer …, 2011
2022011
Understanding user experience in stereoscopic 3D games
J Schild, J LaViola, M Masuch
Proceedings of the SIGCHI Conference on human factors in computing systems …, 2012
1412012
The relaxing effect of virtual nature: immersive technology provides relief in acute stress situations
S Liszio, L Graf, M Masuch
Annu. Rev. Cyberther. Telemed 16, 87-93, 2018
1392018
Game design for older adults: effects of age-related changes on structural elements of digital games
KM Gerling, FP Schulte, J Smeddinck, M Masuch
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
1252012
Designing and evaluating casual health games for children and teenagers with cancer
K Gerling, A Fuchslocher, R Schmidt, N Krämer, M Masuch
Entertainment Computing–ICEC 2011: 10th International Conference, ICEC 2011 …, 2011
1022011
Speedlines: depicting motion in motionless pictures
M Masuch, S Schlechtweg, R Schulz
ACM SIGGRAPH 99 Conference abstracts and applications, 277, 1999
1001999
Ray acoustics using computer graphics technology
N Röber, U Kaminski, M Masuch
10th International Conference on Digital Audio Effects (DAFx-07), S, 117-124, 2007
962007
Visualizing knowledge about virtual reconstructions of ancient architecture
Strothotte, Masuch, Isenberg
1999 Proceedings Computer Graphics International, 36-43, 1999
911999
Real-time halftoning: a primitive for non-photorealistic shading
B Freudenberg, M Masuch, T Strothotte
Rendering Techniques 2002, 13th, 2002
782002
Game graphics beyond realism: Then, now, and tomorrow
M Masuch, N Röber
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005
712005
Leaving the Screen
N Röber, M Masuch
New Perspectives in Audio-Only Gaming, in Eleventh Meeting of the …, 2005
702005
Playing audio-only games a compendium of interacting with virtual, auditory worlds
N Röber, M Masuch
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005
682005
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
P Sykownik, D Maloney, G Freeman, M Masuch
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
622022
I'm Glad You Are on My Side: How to Design Compelling Game Companions
K Emmerich, P Ring, M Masuch
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
622018
When gaming is not suitable for everyone: playtesting wii games with frail elderly
K Gerling, M Masuch
1st Workshop on Game Accessibility, 2011
612011
The most social platform ever? A survey about activities & motives of social VR users
P Sykownik, L Graf, C Zils, M Masuch
2021 IEEE Virtual Reality and 3D User Interfaces (VR), 546-554, 2021
552021
GulliVR: A walking-oriented technique for navigation in virtual reality games based on virtual body resizing
A Krekhov, S Cmentowski, K Emmerich, M Masuch, J Krüger
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
542018
Exploring the potential of gamification among frail elderly persons
KM Gerling, M Masuch
Proceedings of the CHI 2011 workshop gamification: using game design …, 2011
542011
ABC-Sprints: adapting Scrum to academic game development courses
J Schild, R Walter, M Masuch
Proceedings of the fifth international conference on the foundations of …, 2010
542010
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