Blogging thoughts: personal publication as an online research tool T Mortensen, J Walker University of Oslo, 2002 | 478 | 2002 |
Anger, fear, and games: The long event of# GamerGate TE Mortensen Games and Culture 13 (8), 787-806, 2018 | 429 | 2018 |
WoW is the New MUD Social Gaming from Text to Video TE Mortensen Games and Culture 1 (4), 397-413, 2006 | 121 | 2006 |
Humans Playing World ofWarcraft: or Deviant Strategies? TE Mortensen Digital culture, play, and identity: A World of Warcraft reader, 203-24, 2008 | 80 | 2008 |
The Dark Side of Game Play: Controversial Issues in Playful Environments TE Mortensen, J Linderoth, AML Brown Routledge, 2015 | 79* | 2015 |
Perceiving play: the art and study of computer games TE Mortensen Peter Lang, 2009 | 70 | 2009 |
Pleasures of the player: Flow and control in online games TE Mortensen University of Bergen, Department of Humanistic Informatics, 2003 | 69 | 2003 |
Playing with players: Potential methodologies for MUDs T Mortensen Game studies 2 (1), 2002 | 67 | 2002 |
Dark play: The aesthetics of controversial playfulness J Linderoth, TE Mortensen The dark side of game play, 3-12, 2015 | 50 | 2015 |
The Paradox of Transgression in Games TE Mortensen, K Jørgensen Routledge, 2020 | 43 | 2020 |
Personal publication and public attention T Mortensen Laura Gurak, 2004 | 40 | 2004 |
Of a divided mind: Weblog literacy TE Mortensen Handbook of research on new literacies, 449-466, 2008 | 34* | 2008 |
Framing the Game: Four Game-Related Approaches to Goffman's Frames. TE Mortensen, R Glas, K Jørgensen, L Rossi | 29* | 2011 |
The non-sense of gender in neverwinter nights HG Corneliussen, TE Mortensen University of Abertay Press, 2005 | 24 | 2005 |
Mutual fantasy online: Playing with people TE Mortensen The Players' Realm: Studies in Video Games and Gaming, 188-211, 2007 | 22 | 2007 |
Flow, seduction and mutual pleasures T Mortensen Miguel Sicart and Jonas Heide Smith, Proceedings of Other Players conference …, 2004 | 19 | 2004 |
Training, Sharing or Cheating? Gamer Strategies to Get a Digital Upper Hand. TE Mortensen E-Learning and Digital Media 7 (1), 79-89, 2010 | 11 | 2010 |
Negative Emotions Set in Motion: The Continued Relevance of# GamerGate TE Mortensen, T Sihvonen The Palgrave Handbook of International Cybercrime and Cyberdeviance, 1353-1374, 2020 | 10 | 2020 |
Keeping the balance: Morals at the dark side TE Mortensen The Dark Side of Game Play, 154-170, 2015 | 9 | 2015 |
Estetikk og spillelementer: utfoldelse og lekenhet med digital medieteknologi K Jørgensen, TE Mortensen Norsk medietidsskrift 20 (3), 241-260, 2013 | 8 | 2013 |