A Proposal for a Personal Branding Support Service in Social Media Times. Y Kawano, Y Obu Journal of Contemporary Eastern Asia 12 (2), 2013 | 11 | 2013 |
Peer-to-peer networked field-type virtual environment by using AtoZ T Yonekura, Y Kawano, D Hanawa 2004 International Conference on Cyberworlds, 241-248, 2004 | 11 | 2004 |
A personal branding for university students by practical use of social media Y Kawano, Y Obu, Y Kishimoto, T Yamaguchi, E Nunohiro, T Yonekura 2012 15th International Conference on Network-Based Information Systems, 879-884, 2012 | 9 | 2012 |
An approach to the P2P type real-time network virtual ball-game with the mutual prediction protocol and AtoZ Y Kawano, D Hanawa, T Yonekura Trans. VRSJ 9 (2), 141-150, 2004 | 9 | 2004 |
Realization of avoidance of the critical case in P2P type virtual ball game by Count Down Protocol Y Kawano, T Yonekura IEICE Trans. on Information and Systems (Japanese Edition) 89 (10), 2219-2228, 2006 | 7 | 2006 |
A protocol for peer-to-peer multi-player networked virtual ball game T Yonekura, Y Kawano IEICE TRANSACTIONS on Information and Systems 88 (5), 926-937, 2005 | 7 | 2005 |
A proposal of learning feedback system for children to promote self-directed learning Y Kawano, Y Kawano Advances in Networked-Based Information Systems: The 24th International …, 2022 | 6 | 2022 |
A prototype of attention simulator on Twitter Y Kawano, Y Kishimoto, T Yonekura 2011 14th International Conference on Network-Based Information Systems, 173-177, 2011 | 5 | 2011 |
Development of learning systems for children to promote self-directed choosing of learning tasks Y Kawano, Y Kawano International Journal of Mobile Computing and Multimedia Communications …, 2021 | 4 | 2021 |
An education of social media liter-acy to high school students in social media times Y Kawano, T Miya, N Furuya, Y Obu AROB 18, 2013, 2013 | 4 | 2013 |
On a serverless networked virtual ball game for multi-player Y Kawano, T Yonekura 2005 International Conference on Cyberworlds (CW'05), 8 pp.-278, 2005 | 4 | 2005 |
相補予測と AtoZ (Allocated Topographical Zone) による P2P 塾ネットワーク仮想球技へのアプローチ (< 特集> サイバースペースと仮想都市) 河野義広, 塙大, 米倉達広 日本バーチャルリアリティ学会論文誌 9 (2), 141-150, 2004 | 4 | 2004 |
A proposal of children learning system to promote self-directed choosing of learning tasks and analysis of learning data in a programming classroom Y Kawano, Y Kawano Advances in Networked-Based Information Systems: The 23rd International …, 2021 | 3 | 2021 |
A Proposal of Distributed Autonomous Cooperative System about Exclusive Web Crawling for Cyber Security Y Kawano, E Nunohiro 2016 19th International Conference on Network-Based Information Systems …, 2016 | 3 | 2016 |
千葉市花見川区魅力発信プロジェクト 「花見川どっと com!」 の運用体制作りと今後の展望 河野義広, カワノヨシヒロ 東京情報大学研究論集 18 (1), 35-44, 2014 | 2 | 2014 |
4 主要 SNS mixi, Twitter, Facebook の利用調査に基づく性質の相違点 (I-4 メディア・情報行動 (SNS) 1, セッション I, 自由報告) 樋口雄太郎, 河野義広 社会情報学会 (SSI) 学会大会研究発表論文集 2012, 97-100, 2012 | 2 | 2012 |
分散仮想環境のリアルタイム性に関する研究 河野義広 茨城大学, 2009 | 2 | 2009 |
Reconstruction of Self-Actualization Support Service Based on The 7 Habits Y Kawano, Y Obu 2014 17th International Conference on Network-Based Information Systems, 600-605, 2014 | 1 | 2014 |
ソーシャルメディアの実践的活用を目指した情報リテラシー教育の運用と評価 河野義広 教育システム情報学会 2014 年度第 1 回研究会 (於放送大学), 2014 | 1 | 2014 |
Dead Reckoning を用いたリアルタイム Web ゲームの設計と評価 河野義広, 宮田昌廣, 塙大, 米倉達広 電子情報通信学会論文誌 D 91 (12), 2833-2843, 2008 | 1 | 2008 |