A survey of monte carlo tree search methods CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ... IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012 | 4026 | 2012 |
Artificial Intelligence (AI): Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy YK Dwivedi, L Hughes, E Ismagilova, G Aarts, C Coombs, T Crick, Y Duan, ... International journal of information management 57, 101994, 2021 | 2967 | 2021 |
Active inference and agency: optimal control without cost functions K Friston, S Samothrakis, R Montague Biological cybernetics 106, 523-541, 2012 | 315 | 2012 |
The 2014 general video game playing competition D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ... IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015 | 274 | 2015 |
General video game ai: Competition, challenges and opportunities D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, S Lucas Proceedings of the AAAI Conference on Artificial Intelligence 30 (1), 2016 | 242 | 2016 |
Rolling horizon evolution versus tree search for navigation in single-player real-time games D Perez, S Samothrakis, S Lucas, P Rohlfshagen Proceedings of the 15th annual conference on Genetic and evolutionary …, 2013 | 118 | 2013 |
On monte carlo tree search and reinforcement learning T Vodopivec, S Samothrakis, B Ster Journal of Artificial Intelligence Research 60, 881-936, 2017 | 103 | 2017 |
Knowledge-based fast evolutionary MCTS for general video game playing D Perez, S Samothrakis, S Lucas 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 103 | 2014 |
Solving the physical traveling salesman problem: Tree search and macro actions D Perez, EJ Powley, D Whitehouse, P Rohlfshagen, S Samothrakis, ... IEEE Transactions on Computational Intelligence and AI in Games 6 (1), 31-45, 2013 | 70 | 2013 |
Fast approximate max-n monte carlo tree search for ms pac-man S Samothrakis, D Robles, S Lucas IEEE Transactions on Computational Intelligence and AI in Games 3 (2), 142-154, 2011 | 68 | 2011 |
Textual data augmentation for efficient active learning on tiny datasets H Quteineh, S Samothrakis, R Sutcliffe Proceedings of the 2020 Conference on Empirical Methods in Natural Language …, 2020 | 53 | 2020 |
Coevolving game-playing agents: Measuring performance and intransitivities S Samothrakis, S Lucas, TP Runarsson, D Robles IEEE Transactions on Evolutionary Computation 17 (2), 213-226, 2012 | 53 | 2012 |
Fast evolutionary adaptation for monte carlo tree search SM Lucas, S Samothrakis, D Perez Applications of Evolutionary Computation: 17th European Conference …, 2014 | 44 | 2014 |
Multiobjective monte carlo tree search for real-time games D Perez, S Mostaghim, S Samothrakis, SM Lucas IEEE Transactions on Computational Intelligence and AI in Games 7 (4), 347-360, 2014 | 39 | 2014 |
A UCT agent for Tron: Initial investigations S Samothrakis, D Robles, SM Lucas Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 37 | 2010 |
A generalized framework for self-play training D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ... 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 32 | 2019 |
Emotional sentence annotation helps predict fiction genre S Samothrakis, M Fasli PloS one 10 (11), e0141922, 2015 | 32 | 2015 |
Automated map generation for the physical traveling salesman problem D Perez, J Togelius, S Samothrakis, P Rohlfshagen, SM Lucas IEEE Transactions on Evolutionary Computation 18 (5), 708-720, 2013 | 31 | 2013 |
Neuroevolution for general video game playing S Samothrakis, D Perez-Liebana, SM Lucas, M Fasli 2015 IEEE Conference on Computational Intelligence and Games (CIG), 200-207, 2015 | 25 | 2015 |
Analyzing the robustness of general video game playing agents D Pérez-Liébana, S Samothrakis, J Togelius, T Schaul, SM Lucas 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 24 | 2016 |