Barrier detection using sensor data from unimpaired pedestrians A Miyata, I Araki, T Wang Universal Access in Human-Computer Interaction. Virtual, Augmented, and …, 2018 | 19 | 2018 |
A crowdsourcing platform for constructing accessibility maps supporting multiple participation modes A Miyata, K Okugawa, Y Yamato, T Maeda, Y Murayama, M Aibara, ... Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing …, 2021 | 17 | 2021 |
Affective agents for enhancing emotional experience T Matsumoto, S Seko, R Aoki, A Miyata, T Watanabe, T Yamada Proceedings of the second international conference on Human-agent …, 2014 | 16 | 2014 |
Wheelchair users’ psychological barrier estimation based on inertial and vital data T Isezaki, A Niijima, A Miyata, T Watanabe, O Mizuno Universal Access in Human-Computer Interaction. Interaction Techniques and …, 2016 | 13 | 2016 |
Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens R Aoki, R Hashimoto, A Miyata, S Seko, M Watanabe, M Ihara Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014 | 13 | 2014 |
直近移動能力を考慮した車椅子操作推定モデル 宮田章裕, 伊勢崎隆司, 中野将尚, 石原達也, 有賀玲子, 望月崇由, ... 情報処理学会論文誌 57 (10), 2316-2326, 2016 | 11 | 2016 |
健常歩行者センサデータを用いたバリア検出の基礎検討 宮田章裕, 荒木伊織, 王統順, 鈴木天詩 情報処理学会論文誌 59 (1), 22-32, 2018 | 10 | 2018 |
Towards enhancing human experience by affective robots: Experiment and discussion T Matsumoto, S Seko, R Aoki, A Miyata, T Watanabe, T Yamada 2015 24th IEEE International Symposium on Robot and Human Interactive …, 2015 | 10 | 2015 |
デジタルサイネージとモバイル端末を連携させた複数人同時閲覧のための情報提示システム 宮田章裕, 瀬古俊一, 青木良輔, 橋本遼, 石田達郎, 伊勢崎隆司, ... 情報処理学会論文誌 56 (1), 106-117, 2015 | 10 | 2015 |
Analyzing nonverbal behaviors along with praising T Onishi, A Yamauchi, R Ishii, Y Aono, A Miyata Proceedings of the 2020 International Conference on Multimodal Interaction …, 2020 | 9 | 2020 |
Conversational Agents Replying with a Manzai-style Joke K Go, T Onishi, A Ogushi, A Miyata 33rd Australian Conference on Human-computer-interaction (OzCHI ’21), 2021 | 8 | 2021 |
Gamification Approach for Gathering Barrier Information Y Yamato, K Go, A Miyata The 25th International Conference on Collaboration Technologies and Social …, 2019 | 8 | 2019 |
An information display system with information scrapping user interface based on digital signage terminals and mobile devices for disaster situations R Aoki, A Miyata, S Seko, R Hashimoto, T Ishida, M Watanabe, M Ihara Human-Computer Interaction. Interaction Platforms and Techniques: 18th …, 2016 | 6 | 2016 |
マーカーレス拡張書籍のための 2 次元文字ブロックインデクシング 宮田章裕, 塩原寿子, 藤村考 インタラクション, 2010-3, 2010 | 6 | 2010 |
Gamification strategies to improve the motivation and performance in accessibility information collection A Miyata, Y Murayama, A Furuta, K Okugawa, K Ochiai, Y Murayama CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022 | 5 | 2022 |
Modeling Japanese Praising Behavior by Analyzing Audio and Visual Behaviors T Onishi, A Yamauchi, A Ogushi, R Ishii, A Fukayama, T Nakamura, ... Frontiers in Computer Science, 29, 2022 | 5 | 2022 |
複数対話型エージェントの役割分担によるユーモア生成システム 呉健朗, 富永詩音, 武藤佑太, 宮田章裕 情報処理学会論文誌 61 (8), 1353-1362, 2020 | 5 | 2020 |
文のトピックを考慮した単語置換によるユーモア発話を行う対話型エージェント 呉健朗, 長岡大二, 中原涼太, 宮田章裕 情報処理学会論文誌 61 (1), 113-122, 2020 | 5 | 2020 |
A conversational agent replying with a humor by topic-word substitution K Go, D Nagaoka, R Nakahara, A Miyata IPSJ Journal 61 (1), 113-122, 2020 | 5 | 2020 |
A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies A Miyata, K Motooka, K Go OZCHI'19: Proceedings of the 31st Australian Conference on Human-Computer …, 2019 | 5 | 2019 |